Quote Originally Posted by Nakiamiie View Post
I do agree we need more player shops in the open world (not confined in unappealing duplicate instances like the market wards -- even though I like the market ward system of selling with retainers, I dislike it's current physical form). However, I do not necessarily agree on how you want it (as a class). But yes, for the general principle: player run shops in the open world, please.
Well I was just throwing "class" out there. It wouldn't have to be that way. Either way, it would have to take some time to acquire. Maybe a high buy in, like purchasing the capital and then going from there, like any normal real-life business.

It'd be great for players looking to spend their money on something big, something big to work towards and make more money on.