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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64

    Quests, Guildleves, local leves inconsistencies.

    There are a few quests, guild leves and local leves that seems to have been created in a hurry without double-checking the game context. Here are some I have found that needs fixing. Adventurers, feel free to add to this list.

    Limsa Lominsa Armorer's local leve: Running Rings
    Inconsistency (minor): The adventurers are asked to make chainmail rings to repair the Yellowjackets' chainmail armours. The inconsistency is the Yellowjackets do not wear chainmail, they wear yellow cloth jackets (which do not have chainmail in them, as far as we can tell -- even the guards!!).
    Proposed fix: Modify the local leve's text to suggest the Yellowjackets have another set of armour composed of chainmail for battle (or make the guards wear a Yellowjacket chainmail)?

    Limsa Lominsa guild leve: Where the Goat Goes
    Inconsistency (major): The adventurers are asked to slay rogue aldgoats that are eating the crops in the fields of farmers near Cedarwood. However, there are absolutely no fields, crops or farmers near Cedarwood.
    Proposed fix: Add farms near Cedarwood.

    Limsa Lominsa guild leve:
    Necrologos: The Boughs Above
    Inconsistency: The adventurers are asked to retrieve lost pages of the Necrologos (an evil tome) and kill the monsters summoned from its pages. The problem is, the monsters summoned are aldgoats, doe and another cute animal. Why does an evil tome summon farm animals (aldgoat) and passive forest animals instead of real scary evil monsters?
    Proposed fix: Make the pages summon real scary evil monsters.
    (7)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #2
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nakiamiie View Post
    There are a few quests, guild leves and local leves that seems to have been created in a hurry without double-checking the game context.
    This problem is far from being in just a few quests or guildleves, sadly. Little to no quests or leves in this game actually have the correct context in the game-world.

    I'd add the leves/sidequests I can think of... but unfortunately I think it'd be faster to add the ones that do have the right context.

    I actually made a thread about this: http://forum.square-enix.com/ffxiv/t...ugh-Guildleves

    Glad I'm not the only one who sees this as a problem. Hopefully it's something they'll look into eventually, when more important matters are fixed. I think being told to go save that farm, those crops, or those NPCs that don't actually exist anywhere in Eorzea detracts a lot from the game.
    (0)
    Last edited by solracht; 04-28-2011 at 05:06 PM.