Quote Originally Posted by Nikita View Post
I was thinking about your idea today, and I have some questions/concerns.

- I personally think shooting a healing arrow is much more aesthetically pleasing than summoning a pink blob on the target. Are you concerned that people may be upset to find animations looking better when used on non-native weapons?

-Again to the Archer shooting a healing arrow. Archers have larger range than casters, could that be used as an exploit in certain encounters or would it be reduced to the range of a conjurer casting it?

-You mentioned a gladiator drawing a circle on the ground for stoneskin. What if he has a dagger equipped? Would they implement animations for every weapon subset? (Sword/Dagger Wand/Staff)

-What are your ideas on magic classes using Disciple of War weapon skills/abilities? How do you envision their unique animations coming from a wand or staff equivalent? (Doomspike/Skull Sunder with a wand)

They might find them more "Exciting" but in reality the Archer still can not cast the spell as an AOE. and no the range would be the same as the spell, maybe lower.


"Drawing a line in the sand" doesn't mean the weapon touches the ground just that he crosses his sword in front of him and the ground lights up with the spell where the tip of his sword pointed, so even if you used it with a dagger it would just "appear" on the ground where the tip pointed even if not touching.

As for Mages using Physical attacks. I'd imagine them acting something like Nier. Specifically Doomspike could look like the spell where a spear of energy forms behind the user then flys forward striking the enemy.