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  1. #1
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cairdeas View Post
    Not "Every Spell" But just like Every job in FFXI has a different way of casting its magic (Blue, vs White, vs Black, vs Summoning, etc.)

    The way a Marauder casts a spell would be different from how a Pugilist Does.
    Everyone can equip any spell, they'd have to create an animation for each element, a "support" animation, an "attack" animation, and do this for all of the classes due to unique weapons for them all. In addition, down the line if/when they add new jobs with new classes of magic this problem would compound on itself. Not to mention they'd have to port all of it to a second platform (PS3) which may or may not even be able to handle it.
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  2. #2
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Ava View Post
    Everyone can equip any spell, they'd have to create an animation for each element, a "support" animation, an "attack" animation, and do this for all of the classes due to unique weapons for them all. In addition, down the line if/when they add new jobs with new classes of magic this problem would compound on itself. Not to mention they'd have to port all of it to a second platform (PS3) which may or may not even be able to handle it.
    Kinda were my thoughts. I just don't see it happening in a cost related aspect rather than a good idea. I don't think anyone is in disagreement that this would be a much better way of animating casting and actions. I just don't see SE dishing out the time, money, and effort to make it happen with their full plate of stuff waiting to be adjusted/fixed. Its alot of work.
    (0)