Quote Originally Posted by Cairdeas View Post
Not "Every Spell" But just like Every job in FFXI has a different way of casting its magic (Blue, vs White, vs Black, vs Summoning, etc.)

The way a Marauder casts a spell would be different from how a Pugilist Does.
Everyone can equip any spell, they'd have to create an animation for each element, a "support" animation, an "attack" animation, and do this for all of the classes due to unique weapons for them all. In addition, down the line if/when they add new jobs with new classes of magic this problem would compound on itself. Not to mention they'd have to port all of it to a second platform (PS3) which may or may not even be able to handle it.