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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60

    [Suggestion]Weapon Individualization Per Non-Native Skill

    I'm proposing Weapon Individualization for each Non-Native Skill.

    What do I mean? When using a skill not learned from the weapon currently equipped, that skill is Delivered Differently. This is already present to an extent on Conjurer and Thaumaturge in the way they case magic AOE. I'm proposing it be spread out amongst all combat Weapon Classes.

    Examples.

    Currently: Right now when an Archer casts a magic Spell, they stop raise their hand near their head and chant then throw the spell out. Just like Conjurer and Thaumaturge do. This is very boring to most people and as a result people claim that weapons have no difference in how they approach any task.

    Proposed: When a user uses a non-native skill they adopt that skill for use with their currently equipped weapon. In the Example of Archer. The archer casts the spell onto an Arrow. The Arrow glows with the power of the spell. When they shoot the arrow it explodes with the energy of the spell when it hits the target.

    Further Example. The Archer attempts to cast Cure. They cast cure onto an arrow and nock and fire it. In mid Air the arrow is replaced by a Magic Arrow that once it hits its target that target receives the effect of the Cure.

    Further Example. A Marauder starts casting Fire. They hold their axe forward and chant. The Firespell enfuses into the weapon itself the Axe Head catches on fire. the Marauder swings and collides the axe head into his target and the spell explodes dealing damage.


    Yes. I do understand that some abilities already have elemental attributes like Red Lotus Blade. In instances the Ability trumps the spell anyway. As a Gladiator using Red Lotus Blade should always deal more damage with that skill over the spell Fire. But if the user of these skills is pushing himself towards being a user specializing in Fire Element damage then he can use both alternating.


    As for abilities like the Healing and Rebuffing, these ones can be done by using non-lethal alternatives. IE When using a Marauder and healing they strike the ground with the axe and the spell burst out from under its target.

    I originally posted this in the GD but if no one ultimately hates your idea it gets wiped out in the sea of rage in there. So I should have just posted it here.
    (9)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Other Examples:

    Gladiator Stone Skin (Without Shield): Gladiator casts stone skin into his sword. Sword Glows with the spell. Once its ready he strikes the ground in front of him and draws a line crossing in front of him. The Spell bursts out of the ground along the line where he casted and then fade onto himself.

    Gladiator Stone Skin (With Shield): Gladiator casts stone skin into his Shield, when its ready he strikes his shield with his sword the spell bursts out of the shield and then fades onto him.

    Pugilist Wide Volly: Pugilist pulls his fist back charging up the skill and "Blinks" mirror images of himself bursting forward and striking all valid targets, he then returns back to his normal stance.

    Lancer Wide Volly: Lancer throws his spear up into the air and it falls from the sky multiple times, striking all valid targets with one spear landing in front of him to pick back up.
    (5)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Reika's Avatar
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    Mar 2011
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Very nice examples. +1
    (2)

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    No one else has any input on this? XD
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Bringing this back up because I feel its still a valid and potentially awesome idea.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Karbine's Avatar
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    Mar 2011
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    Limsa Lominsa
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    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    An awesome idea and I would love to have it implemented. Sadly though that would mean revises the skill animation for each specific class and each specific race for every skill and I don't believe SE would do it.( Yes its me of little faith again lol)
    (0)

  7. #7
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    in addition to that like you said it would be awesome if certain non-native spells became something different when used by a DOW, or have different side effects perhaps, you can make things more job-like and logical. But atm i bet SE is still busy fixing the current skills/looks and also the battlesystem as a whole. So we might have to wait for the battlesystem changes/jobsystem changes to go live, and see what is left from the current system.

    The system atm where everyone can do almost everything in just the same way with same (just not that strong) effects is an easy and boring solution. So the ideas of giving other animations, AND other effects would be awesome.

    It would change the system and make it more complex but why not having "fire" set on a DD increase his str. for a bit and add fire dmg, so the offensive spell turns into an enchantment (just an example). That would make the system more fun, one could try a lot of combinations and they could be more then a "low-lvl-copy" of the native spell, they could change in animation and functionality. I would love that.

    The quickening ability on glad could make him block better and faster for a short time... and so on.

    So make every ability change with the jobs to a certain degree. That would make
    1) way for even better customisation
    2) improve the job but not taking away its uniqueness, it would even strengthen the uniqueness
    3) would make more abilites useful to use on another character since they improve the job but not giving him the exact ability from another job. Fire on Marauder is useless but if that system changes, Fire can be a nice addition. Elemental resistances or buffs could be put on melee characters etc. etc.
    (1)
    Last edited by Anty; 05-06-2011 at 01:21 AM.

  8. #8
    Player
    Ava's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    It's a cool concept, but you're asking the dev team to design unique animations for every spell for every class? Not gonna happen. =| Art is just too expensive. Maybe if there was an easier way, sure.
    (1)

  9. #9
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ava View Post
    It's a cool concept, but you're asking the dev team to design unique animations for every spell for every class? Not gonna happen. =| Art is just too expensive. Maybe if there was an easier way, sure.
    Not "Every Spell" But just like Every job in FFXI has a different way of casting its magic (Blue, vs White, vs Black, vs Summoning, etc.)

    The way a Marauder casts a spell would be different from how a Pugilist Does.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Ava's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cairdeas View Post
    Not "Every Spell" But just like Every job in FFXI has a different way of casting its magic (Blue, vs White, vs Black, vs Summoning, etc.)

    The way a Marauder casts a spell would be different from how a Pugilist Does.
    Everyone can equip any spell, they'd have to create an animation for each element, a "support" animation, an "attack" animation, and do this for all of the classes due to unique weapons for them all. In addition, down the line if/when they add new jobs with new classes of magic this problem would compound on itself. Not to mention they'd have to port all of it to a second platform (PS3) which may or may not even be able to handle it.
    (0)

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