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  1. #41
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    They do have efts in leves? Oh sorry then, maybe in grid then, never done any grid leves. I agree though, a mob +10 is not a challenge at all, I'm not sure what they were thinking, but I think mobs in general are far too weak or too strong. A +20 mob will also 1 shot you with it's ranged attack I'm pretty sure, one 1 shotted me on my archer with it's ranged attack ;_;.

    I think mobs difficulty is just all out of whack and needs to be completely readjusted, I can solo +6 mobs and stuff, that shouldn't happen, an even match mob should be a challenge solo, and a mob even 1 level above you EXTREMELY hard, then 2/3 almost impossible, you should solo mobs lower level than you. In FFXI +10 was basically what you'd kill, then it changed to like +13 at 50, and like +17 at 70 or something, so the +10 for max SP KIND OF makes sense, but then mob difficulty is all out of whack that it makes it not make any sense at all. This would also explain why +20 mobs basically 1 shot you with their ranged attack.
    (1)

  2. #42
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shiyo View Post
    They do have efts in leves? Oh sorry then, maybe in grid then, never done any grid leves. I agree though, a mob +10 is not a challenge at all, I'm not sure what they were thinking, but I think mobs in general are far too weak or too strong. A +20 mob will also 1 shot you with it's ranged attack I'm pretty sure, one 1 shotted me on my archer with it's ranged attack ;_;.

    I think mobs difficulty is just all out of whack and needs to be completely readjusted, I can solo +6 mobs and stuff, that shouldn't happen, an even match mob should be a challenge solo, and a mob even 1 level above you EXTREMELY hard, then 2/3 almost impossible, you should solo mobs lower level than you.
    I agree with this in a party of 4 R50's we can kill mobs 20+ ranks above us that is crazy. if something is that high above you then you shouldn't stand a chance even with 4 people.
    (0)

  3. #43
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shiyo View Post
    They do have efts in leves? Oh sorry then, maybe in grid then, never done any grid leves. I agree though, a mob +10 is not a challenge at all, I'm not sure what they were thinking, but I think mobs in general are far too weak or too strong. A +20 mob will also 1 shot you with it's ranged attack I'm pretty sure, one 1 shotted me on my archer with it's ranged attack ;_;.

    I think mobs difficulty is just all out of whack and needs to be completely readjusted, I can solo +6 mobs and stuff, that shouldn't happen, an even match mob should be a challenge solo, and a mob even 1 level above you EXTREMELY hard, then 2/3 almost impossible, you should solo mobs lower level than you. In FFXI +10 was basically what you'd kill, then it changed to like +13 at 50, and like +17 at 70 or something, so the +10 for max SP KIND OF makes sense, but then mob difficulty is all out of whack that it makes it not make any sense at all. This would also explain why +20 mobs basically 1 shot you with their ranged attack.
    My forum soulmate...sorry for creepiness but I've said this in so many forums.
    (0)

  4. #44
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i disagree that a mob has to be equal to your level. its kind of arbitary. I guess its more intuitive, but it doesnt really matter much. The exp i get for fighting a monster 10 levels higher than me solo, feels right though.

    maybe 20 is a lot, but we used to fight things that were probably 17+ levels higher than us all the time, and get great exp for it. The tanks really had to be on point, and the mages had to be ready to heal fast. But when you have 3 healers, why shouldnt they? The game exp used to scale up very well for parties of 3 or more.

    If we had 3 to 4 people fastest exp was to chain mobs that were about 10 levels higher, even with random SP, if they had fast spawn rates, it was basically like one long continous battle. The mage spent less time curing and more time nuking, was also able to get more SP because you can siphon from the corpse and the main target.

    If we had 5-8, we would be fighting something a little tough, a tough monster type with decent hp, probably like 12-14 levels higher The damage isnt that bad, and you dont need an army.

    if we had 9+ we would probably go after big game, a really tough mob, with a lot of hp/defense and powerful skills, 15-20 levels higher, you would need a true tank for this type of stuff, with high hp, and high ev/def They would definately have to play more defensively, gladiator watching his stamina and blocking/taunting reaction weaponskilling a lot, and using shield skills, or a monk playing defensively with evasion boosts, high hp, and light strike up at all times, with multiple hate getting skills. you prolly had at least 2 healers, and someone to watch for debuffs. DD really need to strike hard to make dmg, and you needed a fair number of them, because tp gain was slow, and skills miss.

    But it worked out that you could get comparitive good exp in a lot of dif groups

    Solo though was really really bad. leves was the only thing even close to ok solo.
    (0)

  5. #45
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    To be honest I had more fun at launch in Eft parties and stuff than I have had since they "fixed" it. You used to be able to get a big party no problem and go out and grind Efts, random SP was annoying but it kinda worked out for me some mobs would be 500 SP, some 0 SP but most around 250ish. I know they system wasn't great for certain classes and it is much better to be fixed as it is now but somewhere in between they killed partying ; ;
    (0)

  6. #46
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    To be honest I had more fun at launch in Eft parties and stuff than I have had since they "fixed" it. You used to be able to get a big party no problem and go out and grind Efts, random SP was annoying but it kinda worked out for me some mobs would be 500 SP, some 0 SP but most around 250ish. I know they system wasn't great for certain classes and it is much better to be fixed as it is now but somewhere in between they killed partying ; ;
    I thought it was just as boring as the current system we have, where we zerg +10 mobs with 8 people in leve link parties. It might have been more fun, I can't remember, but I will say the current system is EXTREMELY boring, and the old system wasn't that much fun either.

    We need a better system, both fail when it comes to challenges and fun.
    (0)

  7. #47
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiyo View Post
    I thought it was just as boring as the current system we have, where we zerg +10 mobs with 8 people in leve link parties. It might have been more fun, I can't remember, but I will say the current system is EXTREMELY boring, and the old system wasn't that much fun either.

    We need a better system, both fail when it comes to challenges and fun.

    old system was a lot of fun, the eft parties were ehhh, but i remember taking 5 people down into tam tara, running through the place fighting everything, from efts to puks, kalongs, zombies, bones, that was entertaining, and most of the mobs ended up overall giving good exp. Bones were the best, but they spawned slow so we would do a circle killing all sorts of difficult mobs. Since we killed different mobs, different strategies worked and it broke the monotony. We would unleash on a puk, do more traditional fights on efts, try hard to break bones, and get out aoe ranges. Save stamina/tp for kalongs to try to burn them in one shot so they didnt just heal all the time. And you had to move a certain pace or stuff would spawn on you, while doing this we were getting pretty fast exp.
    (0)

  8. #48
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I think they main problem here is they changed how physical and class rank worked from there original plan. I believe Physical rank was to be used to determine what mobs you could fight and how tough your character was. Class rank would have then been used for unlocking skills and abilities to create your custom class with skills and abilities and the weapon you used wouldn't have such a huge impact. I believe the armoury system would have made much more sense this way so you could go out as a Physical Level 50 with a R10 in CON and still use skills from other classes you have levelled but you would still be able to fight R50 mobs.

    Now though they have done it the other way around Class rank means everything and Physical doesn't really mean a lot.
    (0)
    Last edited by AlexiaKidd; 04-24-2011 at 09:16 AM.

  9. #49
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Skellies are the best sp but you can get an eyepatch off of them so the spawn rate is low. Fighting stuff like that was more fun due to it being more challenging. As a THM i'd like to use enfeebles sometimes, not just Sac II and cure as back up.
    (0)

  10. #50
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Ok, I agree the old system was a lot more fun and better. @_@ It still wasn't challenging though, especially as a mage. We still need a good combat system, even the current one with the old SP gain was too easy.
    (0)

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