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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    184
    Que up at a crystal. When 7 others que a group is formed, ready checked and the group leader is allowed to pick any leve for that camp that is not completed by him. The team finishes and all members are asked if they would like to do another. if members drop the group waits in que for more to join. can be done 8 times a reset for super sp and additionally for regular sp.

    Now their is a system in place too reward off hour/casual players full sp for their leves. Also it allows hardcore players the advantage of constant play to help out friends or grind until they pass out.

    win win or stupid idea?
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  2. #22
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    That's what happens when you leave a game world and come back tied with maybe a lower population. Not really an anti-social issue, but an issue regarding player laziness due to not ever using the party recruitment function. That works perfectly fine btw, but people seem to never want to use it anymore.

    Also, tied to the laziness of the players, guildleves are not the only way to progress. There are camps with mobs to grind on, if you only look for them, that give just as much SP per hour with a group than if you were with a standard leve group. The community just needs to get off their butts and do some work. It's kind of sad really.
    (0)

  3. #23
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Commat View Post
    Que up at a crystal. When 7 others que a group is formed, ready checked and the group leader is allowed to pick any leve for that camp that is not completed by him. The team finishes and all members are asked if they would like to do another. if members drop the group waits in que for more to join. can be done 8 times a reset for super sp and additionally for regular sp.

    Now their is a system in place too reward off hour/casual players full sp for their leves. Also it allows hardcore players the advantage of constant play to help out friends or grind until they pass out.

    win win or stupid idea?
    No this is really anti-social and is basically spoon-feeding people. It's almost as bad as cross-server grouping, but not really since at least you can make friends ^-^. You shouldn't have to automatically group people for people to figure out how to party together :/ What has this world come to?

    Just give us FF11's LFG system with improvements(able to search on multiple jobs and stuff).
    (0)
    Last edited by Shiyo; 04-24-2011 at 02:58 AM.

  4. #24
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    well i don't care whether people like it or not. i play with a group i enjoy being around. i have 3 friends outside the game in my ls and a few of their friends outside the game although i have not met their other friends personally. we group for everything being parties, quests, leves, grinding, fishing, and crafting. if part of our group is missing we always shout in ls first to give that option to join in and if nobody joins we put out a public shout and open a party flag.

    parties are very group oriented and i enjoy the group i am in. in my group you are always welcome to join when we have space, but i am not telling a friend they can't join for someone i don't know. we use voice chat and have a good time in our group and that will not be changed. if they got rid of leve linking we would just all solo our leves and if they made it where you couldn't retry we would just link up what we could and then solo the rest to maximize time.
    (0)


    http://crystalknights.guildwork.com/

  5. #25
    Player

    Join Date
    Mar 2011
    Posts
    184
    Quote Originally Posted by Shiyo View Post
    No this is really anti-social and is basically spoon-feeding people. It's almost as bad as cross-server grouping, but not really since at least you can make friends ^-^. You shouldn't have to automatically group people for people to figure out how to party together :/ What has this world come to?

    Just give us FF11's LFG system with improvements(able to search on multiple jobs and stuff).
    Listen man, your bright, articulate and always give great feedback. I am not trying to suggest changes to hurt the community. I am just working with what we have.

    Which is millions of potential players that expect systems throughout the game world to help them experience content.I really don't want to fight with you because i personally agree with a lot of what you say. I just don't understand how it will help the game grow to tell fans of the genre to suck it up and play a game that will never be viewed by non-players as hardcore but rather as archaic and clunky.

    Even the best LFG tool just wont cut it. A que system gives the expectation of success, LFG leaves people with uncertainty. Even if it doesn't make sense that's how it works in practice.

    You are all or nothing when it comes to this game which is commendable but not helpful when dealing with concerns many people have.
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  6. #26
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Hm, i actually kinda agree with the OP, regardless of all the dramatic denials in the thread. As someone else said its obviously not anti-social to link leves, but it's sorta anti-social to form statics, which is how most people go about it. Forming statics with my friends was perhaps the best fun in XI for me, however in XIV they feel more like chores, with people trying their best to get over with it quickly and painfully.
    I suppose this is not bad in itself, but in any case a better party formation system will probably solve the "issue" in the future.

    That said, the true problem are the leves themselves... i really don't ever want to do a leve again and would rather go grind marmots around blackbrush until r50.

    Edit: about the que system, it's only viable until this battle and armoury system is in place. It really doesn't matter which class you are so you can que people randomly. However i believe different classes are supposed to make for different party strategies in the end. When the changes take place you will probably want to chose your party members based on their class carefully.
    (1)
    Last edited by Kirith; 04-24-2011 at 03:39 AM.

  7. #27
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Majidah View Post

    I'm proposing no solution here, but I'd like for leve linking to be redesigned in a similar manner. I don't really want to have my real life schedules revolve around a mmorpg anymore. The basic concenpt around XIV is guild leves, they shouldn't require the same organization as linkshell events if you ask me.
    Agreed 100% And ls act like its so freaking important to link leves and even to go do faction leves also, when we all know this isn't endgame and we shouldn't be taking this so seriously. I effin hate an mmo dictating my real life schedule, it always gets me in a fight with those of the ls that have no real life responsibilities and feel like i'm flaking on them to go "write a 25 page paper for my Poli Sci 403z class.", SE please redesign so I no longer have to yell at loser people who don't do anything with there lives, and we can get back to just partying having fun and nerding out.
    (2)

  8. #28
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Commat View Post
    Listen man, your bright, articulate and always give great feedback. I am not trying to suggest changes to hurt the community. I am just working with what we have.

    Which is millions of potential players that expect systems throughout the game world to help them experience content.I really don't want to fight with you because i personally agree with a lot of what you say. I just don't understand how it will help the game grow to tell fans of the genre to suck it up and play a game that will never be viewed by non-players as hardcore but rather as archaic and clunky.

    Even the best LFG tool just wont cut it. A que system gives the expectation of success, LFG leaves people with uncertainty. Even if it doesn't make sense that's how it works in practice.

    You are all or nothing when it comes to this game which is commendable but not helpful when dealing with concerns many people have.
    I'm a girl
    I'm ok with adding a better LFG system, I just don't want something so easy and thoughtless as instant group makings and instant queues. At least let people have to communicate a bit and be at their PCS/PS3's when they want to join or make a party. I agree this games LFG system is horrible, but FF11's worked, so let's expand on that. Let's not make an automated thing please, that makes the game feel blah. All we need is a proper LFG system that isn't automated and requires human interaction.

    Ty for the nice comments! ^-^ I didn't know I was actually helpful o_o

    I don't understand why the best LFG tool won't work? It worked fine in FF11. Rift doesn't even have a LFG system, it simply has /level50 chat and I always made parties in less than an hour with that. If people can't form parties properly with a PROPER non-queue up automated LFG tool then I've lost all hope in humanity.

    Edit: The main reason I don't want an automated queue system is because when I make parties(Or when I did in FF11, when player skill/class/gear actually mattered lol ;_; ) I would talk to the people before inviting them, making sure they'd be able to fill their role and do what I intended for them to do by inviting them, or I'd invite people I knew did a really good job from earlier parties with me.
    (0)
    Last edited by Shiyo; 04-24-2011 at 04:01 AM.

  9. #29
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    why don't you just find a new LS?
    (0)

  10. #30
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shiyo View Post
    I'm a girl
    I'm ok with adding a better LFG system, I just don't want something so easy and thoughtless as instant group makings and instant queues. At least let people have to communicate a bit and be at their PCS/PS3's when they want to join or make a party. I agree this games LFG system is horrible, but FF11's worked, so let's expand on that. Let's not make an automated thing please, that makes the game feel blah. All we need is a proper LFG system that isn't automated and requires human interaction.

    Ty for the nice comments! ^-^ I didn't know I was actually helpful o_o

    I don't understand why the best LFG tool won't work? It worked fine in FF11. Rift doesn't even have a LFG system, it simply has /level50 chat and I always made parties in less than an hour with that. If people can't form parties properly with a PROPER non-queue up automated LFG tool then I've lost all hope in humanity.

    Edit: The main reason I don't want an automated queue system is because when I make parties(Or when I did in FF11, when player skill/class/gear actually mattered lol ;_; ) I would talk to the people before inviting them, making sure they'd be able to fill their role and do what I intended for them to do by inviting them, or I'd invite people I knew did a really good job from earlier parties with me.
    Not to get too off topic here, but I don't know whats wrong with an automatic system to form parties. In phantasy star online you'd join random rooms if I recall properly. It'd list their objective in the room description and so so you'd know what was that room about. Then you could make friends and invite them when making a room too, but anyone could join (unless you locked the room with a password).

    Point is that the hassle of recruiting shouldn't be 'the social experience'. The dungeons themselves should. And on that note, xiv needs dungeons. Narrow corridors with mobs you can't just outrun. Something like XI's citadel.
    (0)

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