This really becomes a problem when you end up with 2 Bards in a duty finder group, leaving your group with no dmg Limit Break. It happened to me twice today.


This really becomes a problem when you end up with 2 Bards in a duty finder group, leaving your group with no dmg Limit Break. It happened to me twice today.
Level to 50 and do so some hard mode before whining.
I have save my group a few times already on ifrit hm from a failed stun. Healers do not have time to cast LB. Only bard can do it.
I have done 4-man dungeons with 2 bard, you don't need LB at all. In facts, I have cleared dungeons faster with 2 bard.
That's great, you saved your group.... If i wanted to save groups I would have rolled a healer, not a DPS class that just so happens to have some supportive abilities. Bards were never "group savers" they were always DPS that brought extra to the group, whether it's haste buffs, mana regen, crit, etc etc.. never were they considered heal bots, which is why they removed Conjurer abilities from the additional slots in the first place and gave us more damaging abilities.Level to 50 and do so some hard mode before whining.
I have save my group a few times already on ifrit hm from a failed stun. Healers do not have time to cast LB. Only bard can do it.
I have done 4-man dungeons with 2 bard, you don't need LB at all. In facts, I have cleared dungeons faster with 2 bard.
The Limit Break should be a form of damage that also buffs the group for a few seconds, maybe a ranged power shot that does less damage than the melee limit break but gives everyone haste+crit for 45 seconds?
I'm all for supporting, but like I said, Bard is not a healer... even if you're "saving groups" it shouldn't have been a healing limit break.
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