I have quick synthed 100 items and had no failures and other times I have crafted 30 items and had 5 failures.
Hard to say where the failure percentage is.
Perhaps but I don't see why we can't have a 100% success if we have the correct stats/gear.This is exactly is why Quick Synthesis exists.
well, i couldn't care less for the success rate if the "quick" really meant quick
because i can craft it faster via normal synthesis :P
i always just record macro like 0,0, steady hands, craft, delay
and doesn't loose a single item, the delay between two crafts during "quick" synthesis
is just tooooooooo looooooooooong, the bloody moko grass>yarn>cloth almost killed me yesterday :P
i would redesign it completely, like set materials for 20 or so items and craft it like always in one go
the chance for HQ items could be changed to something like
if you get quality to 100% you will get 10% of items in HQ
This is exactly why a 3rd party program will soon be used to replace quick synthesis. Which is why SE should realise that it is flawed, and therefore, change it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.