Well, I've added a thread about this back in the ARR beta forums. I didn't get to quite save a lot of the message when I was posting my thread about my ideas for the upcoming classes for the next Expansion. Anyway, mine would be like this:
Classes so far the in the starting city places prediction:
Limsa Lominsa: Marauder, Arcanist, Musketeer(uses musket firearms, then the corsair upgrade class uses dual pistols), Fencer, Flayer (uses whip or flail-whip type weapon)
Ul’dah: Pugilist, Gladiator, Thaumaturge, Enforcer (uses blunt weapons like a mace medieval club weapons like the mornings star, etc.), Stavesman(specializes better use in staff weapon for magic melee power perhaps? )
Gridania: Conjurer, Lancer, Archer, Mystic, Bard(since Bard already exists for the Archer class upgrade, they should completely change the Bard class which is completely the wrong upgrade for Archer)
So far my idea of additional classes and some of the 3rd and 4th advancement job for a few classes:
Disciples of War:
- Marauder > Warrior > Warlord? >
- Gladiator > Paladin > Templar > Crusader?
- Lancer > Dragoon > ?
- Pugilist > Monk > ?
- Archer > Ranger > Scout?
- Musketeer (Weapon: Single pistol)
1. Option 1 upgrade: Corsair (Weapon: Dual pistols) (Role: Support, Status Debuffs, Buff, DPS)
2. Option 2 upgrade: Machinist (Weapon: Rifles, Muskets) (Role: DD/Burst Damage Single-target, DPS)
- Fencer (Weapon: Sharp edge swords: Rapier, sabre, etc.):
1. Option 1 upgrade: Duelist (Weapon: Dual-wield Swords) (Role: Off-Tank, More DD/Burst Damage,DPS)
2. Option 2 upgrade: Rune Fencer (Weapon: 2-Handed Sword/Great Sword) (Role: Tank, Support, DPS)
- Thief : (Weapon: Daggers)
1. Option 1 upgrade: Dancer(Weapon: Dual-wield Daggers) (Role: Support, Buff, DPS)
2. Option 2 upgrade: Ninja (Weapon: Dual-wield Daggers) (Role: Off-tank, DD, DPS)
Disciples of Magic:
- Conjurer > White Mage > Seer/Seeress > (http://finalfantasy.wikia.com/wiki/Seer = http://finalfantasy.wikia.com/wiki/White_Mage) (The Seer job is usually a stronger version of the White Mage.) > Geomancer/Devout/Priest/Priestess
- Thaumaturge > Black Mage > Black Wizard/Dark Wizard > Sorcerer/Sorceress >
- Arcanist: (Weapon: Book) By the way, since they already added these two optional upgrades in this game, I'll just add them here for Scholar.
1. Option 1 upgrade: Scholar (Weapon: Book) (Role: Support, Buff, DPS)
2. Option 2 upgrade: Summoner (Weapon: Book) (Role: Support, DD, DPS)
- Bard (Weapon: Instrument> Musician > Poet > Enchanter/Enchantress
- Mystic (Weapon: ?) (Role: ?)
1. Option 1 upgrade: Illusionist?(Weapon: ?) (Role: ?)
2. Option 2 upgrade: Puppetmaster (Weapon: Hand) (Role: Support, Buff, DPS)
Disciples of the Hand:
- Engineer/Gadgeteer (Weapon: Blowtorch or Wrench?)(Role: Designing technological items, parts, weapons, etc. wepaons like making Musketeer's guns, etc.
^^ Maybe if Engineer job doesn't work out, they can just add recipes for making guns for Alchemist job.
Advance classes:
- Dark Knight (Weapon: Scythe or 2-Handed Sword/Great Sword, Scythe) (Role: Off-tank, consume HP for higher dps)
- Samurai (Weapon: Great Katana) (Role: Off-tank, attribute debuffs)
- Flayer(Weapon: Chain Whip/Flail-whip) > Scourger >
- Red Mage (Weapon: Sword/Dagger)
- Blue Mage (Weapon: Club)
- Gun Mage (Weapon: Pistol)
List of unconfirmed classes I found from here:
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