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  1. #11
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by VisionHolder View Post
    It's not that people can't learn their job at 50. It's that many people go out and use that new level 50 job--not farming random mobs in the open world--but in instanced dungeons or important fights that affect other players. Level 50 (at this point) is both an important milestone for personal achievement, and also a tool to access "endgame" and all the related activities that require considerable skill. It seems like everyone's in a rush for everything in this game, and I don't see most people stopping to learn their job between popping 50 and heading to their first relic farming fight.
    if they "stopped to learn their job" on solo mobs instead of join YOUR dungeon pts to learn their jobs, then YOU would have to wait on them to learn their jobs

    how about instead of WAITING on them to SOLO you instead HELP them learn their jobs when they "pop in YOUR dungeons" to learn their jobs?

    thats how i re-learned whm - i ran dungeons to learn how to HEAL PPL again at LVL 50...

    and EVERYONE i ran them with had NO ISSUES helping me learn to play at LVL 50
    (2)
    Last edited by Crica; 09-06-2013 at 05:52 PM.

  2. #12
    Player
    Elldur's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Clywd Drachentanz
    World
    Shiva
    Main Class
    Conjurer Lv 43
    I would not only boost dungeon xp, but also hand out bonus xp when you run a dungeon with people from your server, and some other reward for running level50 dungeons with people from your own server. This would greatly improve the community on every server, while not taking away anything from anybody.

    I also agree that FATEs need to be changed so that they encourage social behaviour (like chatting) more. Even after such a change they should not give out more xp than running a dungeon.
    (1)

  3. #13
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    How about just more leveling options in general??

    Make open world leveling on mobs viable as well!

    Sucks to be limited to FATEs and Dungeons after quests/log runs out.
    (5)

  4. #14
    Player
    Trenma's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    106
    Character
    Trenma Mazix
    World
    Tonberry
    Main Class
    Archer Lv 50
    I was initially worried about people spam leveling too much via fates and not completing anything that required a bit of thought, however now that I know you need to complete the entire main storyline before being allowed to do Hard mode Primals. It doesn't really concern me.

    Dungeon grinding gets just as monotonous as Fate grinding though and that's the only real incentive you've put in your main post as to why you believe things should be changed...
    (0)

  5. #15
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Quesse View Post
    How about just more leveling options in general??

    Make open world leveling on mobs viable as well!

    Sucks to be limited to FATEs and Dungeons after quests/log runs out.
    never understood why they were so anti grind party in the first place, the fact they put things in place to make sure people DONT do it was sort of baffling when the game was so pro-options. It was the main way to level in XI and 1.0, no reason for it to work just fine here. People won't not do Dungeons because it gives money that you dont get a ton of, it wont stop quests because they give money/items/gear (and they run out anyways) nor will it stop FATE's because of even seals alone.

    I really think the only reason EXP in dungeons is slower is because 1) they are weirdly anti-exp mob grind, so exp all around on mobs is lowered on purpose and 2) because you have to stop and do long fights newer people often die to in the middle of it means way more time wasted compared to FATE spam. In the end FATE technically can give gear and good gear since you can spend those seals at the GC's. Balance will need to be looked at IMO.
    (3)

  6. #16
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Wow! Am I the only one who is laughing inside because this same thread existed (a couple dozen versions of it actually) in Beta only replace Dungeon Grind with Open World Grind and replace FATE with dungeons.

    Let me see if I can remember the counter-arguments.

    1: No-one wants outdated mechanics. Dynamic events (FATEs) are the way forward. If you want dungeons you are an idiot.
    2: You say you want dungeons to be competitive, what you actually mean is you want them to be the only way to level.
    3: If dungeons are 'fun' as you say, then you would do them with no reward; no exp or drops.
    4: If dungeons become competitive exp/hour then no-one will do FATEs which is what the devs put a lot of effort into and what they want people to experience.

    Was that more or less the gist of it? It's been a while since someone beat that horse in the forums.
    (1)

  7. #17
    Player
    McWinning's Avatar
    Join Date
    Feb 2013
    Posts
    27
    Character
    North Star'
    World
    Behemoth
    Main Class
    Miner Lv 60
    As a healer (low lvl) with almost no DF wait time I been doing dungeons back to back to lvl. Im not sure if this changes at 30 tho
    (0)

  8. #18
    Player
    kollwitz's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elyo Abybas
    World
    Shiva
    Main Class
    Bard Lv 52
    i'm pretty sure they will adjust fates some way or another. or at least i hope so...
    because if not everyone will just spam fates to 50 without ever going to a dungeon twice. which means we will basically have dozens of Lv 50 newbies running around not knowing how to effectively play their class in a real group experience..
    (2)

  9. #19
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aegis View Post
    Wow! Am I the only one who is laughing inside because this same thread existed (a couple dozen versions of it actually) in Beta only replace Dungeon Grind with Open World Grind and replace FATE with dungeons.

    Let me see if I can remember the counter-arguments.

    1: No-one wants outdated mechanics. Dynamic events (FATEs) are the way forward. If you want dungeons you are an idiot.
    2: You say you want dungeons to be competitive, what you actually mean is you want them to be the only way to level.
    3: If dungeons are 'fun' as you say, then you would do them with no reward; no exp or drops.
    4: If dungeons become competitive exp/hour then no-one will do FATEs which is what the devs put a lot of effort into and what they want people to experience.

    Was that more or less the gist of it? It's been a while since someone beat that horse in the forums.
    This is an absolutely horrible post.

    People want options, fates being the best option, and at least 2-3x the exp of any other option, is not good design.

    edit: Were you making fun of peoples counter arguments? If so, sorry, but their counter arguments are horrible.
    Quote Originally Posted by kollwitz View Post
    i'm pretty sure they will adjust fates some way or another. or at least i hope so...
    because if not everyone will just spam fates to 50 without ever going to a dungeon twice. which means we will basically have dozens of Lv 50 newbies running around not knowing how to effectively play their class in a real group experience..
    Yoshi stated in an interview he will not be touching fates for months, but will monitor them after ~4 months.
    (0)
    Last edited by Shiyo; 09-06-2013 at 10:23 PM.

  10. #20
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Shiyo View Post
    This is an absolutely horrible post.

    People want options, fates being the best option, and at least 2-3x the exp of any other option, is not good design.
    Yeah, I said that too. Tell me, where do you stand on open world mob grinding? Where should it stand in relation to these FATEs and Dungeons? Shouldn't it be an option too?
    (0)

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