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  1. #1
    Player
    Smurvis's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Smurvis Gobalsky
    World
    Excalibur
    Main Class
    Arcanist Lv 32

    DoT/Debuff Cap of 30 on Monsters

    I tried to post this in Bug Report - Not a Bug but it wouldn't let me. I also was going to post this under Feedback but it appeared to be Website Feedback and not Game Feedback. If this is the wrong forum for this topic, I apologize and please feel free to move it to where it needs to go.

    So, I'm a Summoner and I noticed this during Svara today. Fight starts, I go Bio2-Bio-Miasma-Thunder-Fester.

    "Fester has no effect."

    What? I search the maxed out double line of debuffs and sure enough I have no DoTs on the mob. My DoTs have been replaced by others. With more testing I've all but completely confirmed the max number of negative status effects on a mob is 30. Is this an intended mechanic, planing to be changed, or just an oversight?

    In 24 man raids if this remains Summoners are almost completely useless. 1.25 status effects/player is insanely low.
    This was original posted on the Reddit ARR sub-forum by a user named DeadlySight and titled "Debuff max is 30. Intended or...?" I can link to it if needed so you can read all the replies, but this was the original post.



    My question is if this is working as intended and is part of the game system for all mobs, or if this is just for FATEs to prevent monsters from being bulldozed by 100+ players? This has no current issues in 4/8 man content because it's pretty much impossible to reach 30 Dot/Debuffs. But in Crystal Tower or Labyrinth of Bahamut, this issue will rise in 24-man raids. Pretty much all the DPS jobs bring between 1-3 DoTs and debuffs, and as do the tanks.

    It'll be a bit of a pain for a few people, but it's going to kill Summoner. Having a Summoner stand there and only spam Ruin is nearly as bad as asking a Black Mage to simply spam Blizzard I and nothing else. And moving damage from DoTs to Ruin instead of raising the 30 debuff cap would kill the flavor of having a DoT based class.



    That's all I wanted to share. Not sure what else to say. That about sums it up.
    (5)

  2. #2
    Player
    Olthoi's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Boy Kai
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Bump....I completely agree.

    Maybe they will procrastinate with the Errors 1-90000 and fix this over-sight. Like they're doing with the "Appearance Change" and "Name Change", when people can't even get on the proper servers they want to play on. =/
    (0)

  3. #3
    Player
    Gonzothegreat198's Avatar
    Join Date
    Aug 2013
    Location
    New Gridania
    Posts
    221
    Character
    Thorlorin Dragonsbane
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Olthoi View Post
    Bump....I completely agree.

    Maybe they will procrastinate with the Errors 1-90000 and fix this over-sight. Like they're doing with the "Appearance Change" and "Name Change", when people can't even get on the proper servers they want to play on. =/
    Problem with your view is that the team that is working on the appearance change is more likely than not, entirely separate from the team that has the skills and ability to fix the login/disconnect errors.
    (0)

  4. #4
    Player
    Smurvis's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Smurvis Gobalsky
    World
    Excalibur
    Main Class
    Arcanist Lv 32
    I'm just hoping to make people aware, cause I don't think anyone knows really. And some of the ones I've told don't realize this is as big of a deal as it is. Especially if this carries into 24-man. I don't like it for FATEs but I understand the mentality. But it can't be like this in raids. There's no way.
    (0)

  5. #5
    Player
    Smurvis's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Smurvis Gobalsky
    World
    Excalibur
    Main Class
    Arcanist Lv 32
    Apparently there was already a post about this in the bug report forum a few days ago, and someone replied and said there was not sufficient data and closed it? I'm confused.

    I hate to double post, but I'm not sure how many people are aware of this issue, or to the extent that it could effect 24 man raiding. I won't post anymore after this, I'll let it die. :/
    (0)

  6. #6
    Player
    Kinthe's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kinthe Duskfang
    World
    Sargatanas
    Main Class
    Red Mage Lv 79
    Wanted to mention running into this issue on svara as well. Chain casting bio II -> miasma -> bio, then immediately hitting fester resulted in a "fester has no effect" message, or very low damage overall (usually hits for 300+, and did at the start of the fight at my level 41, was hitting for 100 or 200 later on even when used just as bio landed). Not an issue in small group content so far, but makes contributing to fates a nightmare, and might be a major issue in 24m content. I've been hearing the cap's 100 though, which is still problematic (summoner requires 5 slots for miasma, bio I and II, disease from Miasma, and thunder alone- and I might be forgetting some other random debuffs?). Really hoping this gets addressed.

    In case a developer reads this, it only happens on major events like Svara and Odin, where there are extreme concentrations of players all using their dots to try and claim contribution credit. Would be great to either see contribution scaled to classes to handle this crippling problem, or to see our dots and fester actually work for them.
    (0)

  7. #7
    Player
    Murdax's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Murdax Moon
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I totally agree with you guys on this and it is something that really needs to be addressed by the developers
    (0)

  8. #8
    Moderator Boretalith's Avatar
    Join Date
    Sep 2013
    Posts
    979
    It seems that there have not been any further posts about this concern being an ongoing issue. Because of this, we are considering it to be resolved. If this does continue to be a concern, please create another thread to further discuss resolutions or contact the Support Center at support.na.square-enix.com for assistance.
    (0)