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  1. #11
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    An excellent idea. A lot of players are going to struggle to find a group for them as time goes on, so adding a reasonable bonus for players who have already completed a specific guildhest will increase the pool of players queuing for them.
    (0)

  2. #12
    Player
    Camisado's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Camisado Cronqvist
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    They definitely need something added to them. They give less EXP than FATEs do and are typically harder and take longer to complete. Either increased EXP/gil rewards or boss drops/coffer or maybe some special currency used to buy special items. Right now they just aren't worth the effort to repeat.
    (0)

  3. #13
    Player
    LisieCharledore's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Lisie Charledore
    World
    Asura
    Main Class
    Lancer Lv 45
    Quote Originally Posted by dark0past View Post
    I have an idea

    -Guildhests should reward every class for the first time.!! It's a good idea.
    This is what should happen, yes. At the very least it needs to be every time you sign up as a different role. The mechanics you learn doing them as a Tank aren't going to be picked up from playing as DPS.
    (0)

  4. #14
    Player
    CrashOkami's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Shiranui Okami
    World
    Moogle
    Main Class
    Gladiator Lv 50
    At level 30, I can agree, don't know for later. Guildleves and Guildhests give a pitiful amount when you keep in mind that over 150k+ XP is required for a level. This, or they should add items that give a better XP boost rate than 3%.
    (0)
    Gamer, game collector, reviewer at Busted.gr, game developer at Underground Journey, web developer.
    Rolling a Lalafell Paladin. Playstation 3/4 Shinsei Eorzea Edition owner.

  5. #15
    Player
    Scorpius's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    95
    Character
    Rioc O'donnaile
    World
    Tonberry
    Main Class
    Archer Lv 60
    Quote Originally Posted by dark0past View Post
    I have an idea

    -Guildhests should reward every class for the first time.!! It's a good idea.
    ^^ This...
    Or, keep the exp as it is, but increase the gil reward based on guildhest level.
    Something like 500g for 1st one up to maybe 10k for last one....
    (0)

  6. #16
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Guildhests are completely broken IMO (unless you have a pre-formed party).

    There needs to be a good reason to re-run these, so the que isn't a complete obstacle, it's worth it, and players get better at them.

    I got to 30 recently, but waited unitl I got some new spells and gear before queueing the 30 guildhest (I think dungeons and guildhests are noticably more difficult at 30). The first time I ran "More than a feeler" the dps didn't understand the bubbles, and we died... the slimes dont go away, so we had to abandon.... so a 30 minute wait wasted. I amde my second group wait, and explained it to them thoroughly, and we succeeded. Then I did the second level 30 guildhest.. only this time the tank ditched a second after the pull. So now I've spend 90 minutes in que for one success. I'm sure it's worse for DPS. I usually que both a dungeon and guildhest - the dungeon has always popped first... so I have to que for just a guildhest if I want to run it.
    (0)

  7. #17
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Actually, they could just allow you to get the bonus once a day and it would be kinda cool - they would be worth doing, but not spam doing for leveling (like fates are now).
    (0)

  8. #18
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Guildhests are horribly underutilized. They really have a lot of potential.
    (0)

  9. #19
    Player
    coffeeking's Avatar
    Join Date
    Sep 2013
    Posts
    261
    Character
    Coffeee King
    World
    Lich
    Main Class
    Conjurer Lv 50
    agreed, fates give more exp while guildhests are much more effort
    (0)
    Fantasy above reality.

  10. #20
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    The idea of mini-instances that focus on a single gimmick and act simultaneously as a way to experiment with fun mechanics and teach people how to deal with stuff is a brilliant idea.

    The fact that they're basically worthless after the first run is a huge shame because they really are cool... and it makes it much harder for new players to run them simply because there's so little reason for anyone else to do it either.
    (1)

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