Quote Originally Posted by ElHeggunte View Post
They could have added the option to let you do more of the story in a group (and have the encounters scale in difficulty accordingly), but it's still important that they remain soloable. Otherwise down the line new players will have a hell of a time trying to get anyone to help them with "old" content that they literally can't progress without. It happened all the time in FFXI, especially during the Chains of Promathia expansion if you weren't part of the initial rush or didn't have friends who didn't mind being dragged around and forced into level capped instances (and gear didn't scale down so you needed dedicated sets per each area), but progressing through the content was mandatory if you wanted to access the end-game content of that time.

As someone who personally suffered from this in FFXI I agree wholeheartedly!

It's easy to complain about the amount of solo content now when everyone's trying to do the same thing all at the same time, but if they seriously want this to be a game that lasts longer than a couple of years then mandatory content needs to be either soloable or something you can do through DF groups. It's not fair to lock people out of progression simply because they aren't up to speed with the majority of the game's population.