I'm so glad I read this. For some reason I thought Fluid Aura and Benediction had MP costs.
These are some of the things that I try to do that I thought might assist others (depends on party makeup).
For some crowd control, if I find that if players are doing AoE attacks and crowd control is broken, to use Fluid Aura on a relatively healthy add (or caster), then Repose it. For 30 seconds, I'm hoping to save the tank from an extra 90-100% damage. A plus if marked.
I was going to keep up a Holy tactic, but I'll try out some theories first. Hidden boxing it for now.
Holy. When you see three or more arrows coming at you from afar and you're full on HP and Stoneskin is up, but don't want to just wait for the beating, then get ready-run-on-sentence. Move to the tank or off-tank if applicable and time your Holy to hit the enemies as they come in. This will stun them after the initial flurry of blows you take and give you five seconds to get caught up. Your tank meanwhile, will have 5 seconds to secure enmity.
A single Flash or Overpower in Shield Oath or Defiance is sufficient enmity-wise to allow for Holy, Regen, and Cure I.


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