Can someone confirm that overhealing produces aggro?
Can someone confirm that overhealing produces aggro?
Player
My apologies, my information for that section was based on very simple obersevations and word of mouth. After doing some double checking on my own, I noticed that it doesn't work like I had said in all situations. Investigating, will update when I know more.
Edit
Tested the following scenarios:The beneficial spells I tested were Cure I/II/III, Regen (each indidual tick of Regen acted as if a Cure spell was cast), Esuna and Protect (despite being casted with myself as a target while out of combat, once the spell places itself on a target in combat, enmity will be generated). Stoneskin had an odd effect. It generated enmity greater than 1, but not equal to the amount it can absorb. The act of absorbing damage didn't generate any enmity (if you had placed Stoneskin beforehand, no enmity will be generated if damage is taken and absorbed), but casting did. Casting Stoneskin on a target with no enmity pulled agro just as one would expect, but using nothing but Stoneskin I was able to pull agro off a player that had already generated some enmity on their target. The enmity generated didn't appear to match the damage it can absorb, but it may be some arbitrary amount.
- Grouped, party member has agro from monster but no enmity (monster attacks because party member was in range): Casting ANY sort of beneficial spell on that party member put me on the enmity table and pulled agro. Can't tell if overhealing generated 1:1 enmity as the party member had no enmity with which to compare.
- Grouped, party member had enmity (dealing about 50% of the monster's HP in damage): Using any sort of beneficial spell on the target put me on that monster's enmity table and put me in combat. They brought themselves up to 100% and spammed Stoneskin on themselves to maintain 100% HP, meanwhile I started spamming Cure II, after 3 casts I pulled agro (which is about right for a 1:1 healing/enmity ratio). In the same situation, if I casted anything on myself while not engaged with the target, it had no effect on enmity. However, if I were to get enmity on that target by any means, and then spam Cure on MYSELF, it would still pull agro after a few casts.
- Ungrouped, player had no enmity: Same results as grouped.
- Ungrouped, player did have enmity: Same results as grouped.
TLDR;
I can confirm that overhealing DOES generate enmity at a 1:1 ratio in the situations above. Casting a spell that doesn't heal, but has a beneficial effect will generate an approximate enmity of 1 (with the exception of Stoneskin, which generates a seemingly arbitrary amount greater than 1). If you are grouped up, but not engaged with a monster, casting any beneficial spell on yourself or other unengaged party members will not generate any enmity on the targets of an engaged party member. I also discovered that while a target is slept, all enmity generated beforehand is kept and no new enmity is generated until the sleep is broken, at which point enmity generation resumes as normal (so generating 50 enmity on a target and sleeping it, then generating 100 enmity via heals on party members, the target will awaken with just that 50 enmity.) Unsure how sleep interacts with DoTs and Flash.
Last edited by Goom; 09-06-2013 at 11:26 PM. Reason: added stuff about sleep
thanks for the Guide it realy helps a lot.
Just a thought, but is it possible stone skin generates enmity equal to just stoneskin and not stoneskin with the graniteskin trait? Then the enmity generated would be 5/9ths of the "stoneskin hp" generated, which would be relatively significant if you needed to keep bring the tank's hp up, but already had more than a comfortable amount of enmity. So in an instance of the tank has fresh a regen and is at 30-40%hp and you have nearly as much enmity as the tank, you could cast stoneskin to allow regen to keep healing him and generate significantly less enmity. Kind of a bad situation, but sometimes things happen.Stoneskin had an odd effect. It generated enmity greater than 1, but not equal to the amount it can absorb. The act of absorbing damage didn't generate any enmity (if you had placed Stoneskin beforehand, no enmity will be generated if damage is taken and absorbed), but casting did. Casting Stoneskin on a target with no enmity pulled agro just as one would expect, but using nothing but Stoneskin I was ale to pull agro off a player that had already generated some enmity on their target. The enmity generated didn't appear to match the damage it can absorb, but it may be some arbitrary amount.
Of course, this is just a guess.
Good guide by the way. (as of writing esuna and medica have the aero I picture.)
Healing in fates is the best way to get full credit as a healer. Get in a party, spam medica and look for low players to cure, and bam. Full credit at end of fates without tagging any mobs or using a single attack spell.
Last edited by PetiteMalFleur; 09-07-2013 at 02:28 AM.
1st off thanks for the guide and info.
I've been really curious about refresh from Shroud of Saints and Regen tic, I did a little experiment b/c I was curious if we whm can increase refresh amount
W/GEAR
[MANA]---[MND]-----[TIC]----[TOTAL]
3293-------298--------193-------965
W/O GEAR
[MANA]---[MND]-----[TIC]----[TOTAL]
3173-------233--------193-------965
My lvl is 48, and I haven't used a single one of my attribute points b/c I heard rumors certain stats affect refresh tick.....
Maybe I did something wrong or someone wants to double check my findings, just wanted to post this if anyone else was curious.
Last edited by Vincent_Paradox; 09-07-2013 at 09:03 AM.
Lets get a Pin on this thread, This is Great Information!!!!
What about stats and those useful cross-skills?
From what I've seen so far, our top three stats are Mind > Spell Speed > Piety. With Determination and Critical Chance being good, but not something we strive for.
Mind increases all our healing done, a bit more then what I've noticed with Determination. Spell Speed gives us faster casts which gives us more Free Cures and Over Cures which I find pretty big for the WHM. Piety I'm on the rocks about, it gives us more MP and Passive MP Regen so any points in it aren't wasted and help us heal for longer, but at the same time is it really worth it, research needs to be done I think. Then Critical I don't find reliable enough for a Healer, and Determination is just like Mind but without as much give as it also helps with damage.
As for Cross Class Skills, the BIG one I find is from Lv.26 Thaum. It's Swiftcast. Every 60 seconds you get a spell cast instantly. That's an Instant Rez, an Instant Cure 3, Medica 2. There's SO many things we can use it for, it's very key. Eye for an Eye from Arcanist isn't a bad choice to throw on tanks, Virus is also good if you don't have Improved Virus in your group. Other then that, I don't think of anything else we really need.
Last edited by Cariborne; 09-08-2013 at 08:59 AM. Reason: 1000 post cap.
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