I don't understand how these errors never popped up in beta....when that should have been the first place they showed up.
I don't understand how these errors never popped up in beta....when that should have been the first place they showed up.



These errors are related to stresses placed on the various servers due to the enlarged playerbase. Beta showed no where near the same numbers of players since launch, and as more people join the numbers will keep rising...thus stress builds (you can only put so much weight on a bridge before it collapses)
Yes but we were supposedly "stress testing" in beta. Maybe they didn't let enough players into the beta. I honestly never had connection issues from Alpha to Beta 4. You would think with the data they got from those tests that they could more accurately anticipate problems that would arise as more players joined.These errors are related to stresses placed on the various servers due to the enlarged playerbase. Beta showed no where near the same numbers of players since launch, and as more people join the numbers will keep rising...thus stress builds (you can only put so much weight on a bridge before it collapses)
But I guess it's water under the bridge. I just like to complain.
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