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  1. #11
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Very good and comprehensive post, but I think it ignores something pretty important, and that is how instances scale and how damage scales in this game in general. Monster damage scales very fast compared to player damage. Auto attacks is Castrum do a lot more than auto attacks at stone vigil, and Auto Attacks in Coil do WAY more than auto attacks from Castrum.

    However, WAR damage only increases slightly with weapon upgrades.

    Say a fresh 50 WAR is hitting 800 HP heals on inner beast. A geared war with Relic weapon will be hitting what? ~1k assuming the increase is about the same? (not sure because I don't have the relic weapon yet.)

    So, going from a fairly weak weapon to a relic weapon is going to net us ~200 more self healing every 17 or so seconds. But that is nothing when compared to how boss damage scales, where even hardmode primals hit for significantly more than that on their auto attacks.

    I don't know if that explains it well. But the thing is the damage mitigation of Inner Beast (and to a lesser extent the healing buff from Fury Stacks) scales with PLAYER damage. While the damage mitigation of Shield Oath or other paladin cooldowns scales with MONSTER damage. And since monster damage scales far faster that player damage, that will have a very big impact on how effectively warriors can tank endgame content.

    I like that the "flavor" of the classes is very different, and love playing WAR, but tanking efficiency without looking at monster scaling is missing a big part of the picture. And once we get to 24 man instances, I don't see how Inner Beast is even going to come remotely close to being sufficient for main tanking, unless it's a situation where there are 6 bosses that need to be tanked, and each tank has a personal healer.
    Yea that is the same thing i'm worried about... It can be fixed pretty easy though... by simply removing the 15% heal from wrath stacks and moving it to defiance buff ( may also need to raise its % to ~20%-25 ish that would put it on par with what the plds get... I see inner beast being more of a compensation for all the other damage mitigation skills that the plds get and not something to make up for the difference in effective health pool that plds currently have over warriors. ( to make the 2 buffs equal you would need 25% HP and 25% healing - but due to the fact that wrath stacks also give 10% crit chance i'd be ok with it being 25% Hp and 20% healing). But that is something that will need to be changed for warriors to compete for tank slots in the very end game boss fights.

    Another idea could be leave the wrath stacks as they are but only add a flat 10% healing on defiance... that way you would get up to 25% healing with 5 stacks but only drop to 10% when you use inner beast and what not, putting the average % healing right around 20%.
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    Last edited by Derza; 09-10-2013 at 06:32 AM.