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  1. #1
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Erm, warrior shouldn't be balanced defensively with paladins, they are DPS/self-heal tanks. What they lack in defensiveness they make up for in offensiveness. If they could take hits 1:1 with a pally there would be 0 reason to play a pally.
    (5)

  2. #2
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jayded View Post
    Erm, warrior shouldn't be balanced defensively with paladins, they are DPS/self-heal tanks. What they lack in defensiveness they make up for in offensiveness. If they could take hits 1:1 with a pally there would be 0 reason to play a pally.
    then whats the reason to play a war if war cant main tanking endgame?
    everyone and their mom is gonna take pld instead of war for boss like titan when you only need ONE tank because war is inferior than pld at main tanking.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by hola View Post
    then whats the reason to play a war if war cant main tanking endgame?
    everyone and their mom is gonna take pld instead of war for boss like titan when you only need ONE tank because war is inferior than pld at main tanking.
    This is a good point. The whole reason behind having multiple tanks in the game, specially with Duty Finder present, is so that both perform comparably to each other at the end of the day. The tanks should be interchangeable without needing to be brain-linked to the healer in order to perform well.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)