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  1. #1
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Junk4Brains View Post
    If you have a boss that roughly hits for 600 damage every 3 seconds. That boss is doing 2400 damage a minute.
    Sorry had to point this out, your math is way off here... 600 every 3 seconds = 12000 damage a minute not 2400.
    (0)

  2. #2
    Player
    Junk4Brains's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Brahgo Murre
    World
    Goblin
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Derza View Post
    Sorry had to point this out, your math is way off here... 600 every 3 seconds = 12000 damage a minute not 2400.
    Haha no need to apologize that was WAY off. Man, typed half that up during lunch so was in a rush. But the second half pretty much still stands for itself. When you compare PLD's mitigation to WAR's, PLD blows WAR out of the water no arguing that. But when you compare a WAR's Health recover to a PLD's, WAR blows PLD out of the water.War can use 3 IB's a minute. Unbuffed that heals in the 600-800 range. That is 1800-2400 recovery a minute. Add in natural regen bonus that adds to 2200-2800 recovery and minute.
    You add in the 20% from Maim and 11% from Storm's Eye that is 2882-3668hp a minute. And War hasn't used ANY of their cooldowns. Which they can both use to increase their damage/self healing or do some mitigation of their own. So my point still stands. The only thing PLD really has over WAR is Hallowed Ground which is situational.
    (1)

  3. #3
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    It would be nice if they just made the 15% increased healing received part of the defiance buff and not something gained from wrath stacks i think this would make things a bit more balanced for warriors as dungeons get harder (so they won't have that 10-15 secs after using inner beast where they are harder to keep up) other than that I think they are pretty well balanced with much different play styles.
    (1)