Haha no need to apologize that was WAY off. Man, typed half that up during lunch so was in a rush. But the second half pretty much still stands for itself. When you compare PLD's mitigation to WAR's, PLD blows WAR out of the water no arguing that. But when you compare a WAR's Health recover to a PLD's, WAR blows PLD out of the water.War can use 3 IB's a minute. Unbuffed that heals in the 600-800 range. That is 1800-2400 recovery a minute. Add in natural regen bonus that adds to 2200-2800 recovery and minute.
You add in the 20% from Maim and 11% from Storm's Eye that is 2882-3668hp a minute. And War hasn't used ANY of their cooldowns. Which they can both use to increase their damage/self healing or do some mitigation of their own. So my point still stands. The only thing PLD really has over WAR is Hallowed Ground which is situational.

It would be nice if they just made the 15% increased healing received part of the defiance buff and not something gained from wrath stacks i think this would make things a bit more balanced for warriors as dungeons get harder (so they won't have that 10-15 secs after using inner beast where they are harder to keep up) other than that I think they are pretty well balanced with much different play styles.
Neither Defiance nor Inner Beast reduces incoming healing for the WAR. Defiance INCREASES heals received by 3% per Wrath (max 15%).
Ok I haven't touched End Game content yet but I honestly think PLD and WAR are on par. You've just got to play it right. Just did Garuda (in story line) and with the first group we had a WHM that automatically said "I can't heal this tank. He's a WAR". He was the idiot that couldn't run behind the rocks fast enough. He rage quitted and I got into another group. I timed Inner Beast right after a damage spike and alternated Second Wind with Thrill of Battle regularly while keeping bloodbath up as much as I could.
I also did Storms Path rotation when I had good enmity and when bloodbath was down. Couple mega-pots and bingo!
It's harder to play WAR. You're gonna get people hating on you but that's because some people struggle with it.
It's the player. Not the job.
WAR isn't about mitigation, it's about getting those HP back. In a sens, if you know what you're doing, it's much more effective, since you can answer to a specific situation, whereas a PLD who don't use a CD for a special hit or something, has accomplished nothing.
I do agree that moving the incoming heals buff from wrath to defiance would be nice, or not consuming wrath when using IB and such, but beside that, I'm really happy with WAR, people complaining are much likely people who wanted to be some axe wielding paladin. Well too bad.
usually people talking like this dont know what they are talking about.WAR isn't about mitigation, it's about getting those HP back. In a sens, if you know what you're doing, it's much more effective, since you can answer to a specific situation, whereas a PLD who don't use a CD for a special hit or something, has accomplished nothing.
I do agree that moving the incoming heals buff from wrath to defiance would be nice, or not consuming wrath when using IB and such, but beside that, I'm really happy with WAR, people complaining are much likely people who wanted to be some axe wielding paladin. Well too bad.
make inner beast function the same as blood DK‘s deathstrike in WOW. drain 300%dmg and also shield you for the same amount.
and also make the +healing and +crit a Permanent buff instead of stacked buff while defiance is on.
and last farsight needs to be a 20%dmg reduction buff instead of 20% defense increase.



Heh heh, I was trying to allude to something similar by suggesting WAR get some damage mitigation after using Inner Beast or Steel Cyclone, copying the Blood Shield mechanic from Blood DKs. Anyone who has played both can tell WAR's tank model in part has been inspired by Blood DKs. XDmake inner beast function the same as blood DK‘s deathstrike in WOW. drain 300%dmg and also shield you for the same amount.
and also make the +healing and +crit a Permanent buff instead of stacked buff while defiance is on.
and last farsight needs to be a 20%dmg reduction buff instead of 20% defense increase.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Faction is the guy everyone should listen in this discussion and i aint jokin.Derza mate i think you should stop wioth your nonsense talk of Inner beast healing you for 1600 with you gear...as that is pure BS.
Anyway i would like to see Warriors getting more DMG mitigation tools aswell as self heals aint a good trade off , specialy if you put into account he complexity of Warrior gameplay.
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