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  1. #30
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Let's assume a 1.99 GCD which is pretty much ideal for using True/Boot.
    Your regular 12 second rotation.
    DK/Twin/Coeurl/Boot/True/Coeurl
    The same rotation for ID is
    DK/Twin/Coeurl/ID/ID/ID

    So we're really comparing IDx3 vs Boot/True/Snap
    This turns out to be 540 Potency vs 522.5 at 0% crit and continually scales up.

    If you start adding in Fracture and HoD, a rotation of for non-ID turns into
    DK/Twin/Coeurl/filler/DK/Twin/Coeurl
    or you risk losing buffs.
    If someone could actually--not theoretically--pull off 6 skills on GCD before GL expires, you may be on to something.

    But it doesn't make sense to only use DK and Twin in a non-ID rotation. You have plenty of time to spend one rotation on DK/Twin and a second rotation on Boot/True. Sprinkle Fracture and ToD as appropriate; you don't have to apply them on the same rotation.

    Take that 1.99 example again: In 12 seconds, you'll be able to make 2 complete rotations, so you'll be back on Twin Snakes where you started. Twin's buff lasts 12s. Dragon Kick lasts 15--no problems there.

    And I don't understand how using non-MNK rotation skills makes it easier to keep buffs up. You don't get any form change for using ID and you certainly don't get any +% bonus.
    (0)
    Last edited by Almalexia; 09-08-2013 at 03:26 PM.