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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Akumara View Post
    Alma, Are you throwing in ID as well and on fights where your stun isn't needed, are you using our non-charge stun for damage?
    In this post, I reasoned against using ID in favor of sticking to MNK skills. I have added Fracture to my rotation since then, so there is less opportunity to work in ID.

    For Steel Peak, if I know I can stun something (dark helots, golems, plumes, etc) I will spare it for stunnable targets. Otherwise I will use it for damage alongside Howling Fist.
    (0)

  2. #2
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Almalexia View Post
    In this post, I reasoned against using ID in favor of sticking to MNK skills.
    Your maths in way too simplistic and disregards too many system mechanic to convince me that ID is inferior overall.
    You can't compare base just potencies when Bootshine has 100% crit. At 16.6% crit rate on average Impulse drive outperforms bootshine, this is not difficult if you include internal release uptime.
    You can't even do the Twin/Boot rotation if you don't have above 1.99 GCD or else twin snakes will drop. You can slot in a third impulse drive at 1.71 GCD as well.
    Your rotations do not include ToD, Fracture - if your GCD is more than 1.49s then everytime you want to cast one of these spells (every 18 and 30 seconds) you have to drop a Bootshine/Truestrike, whilst a ID rotation only substitute an ID for this skill.
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