Alma, Are you throwing in ID as well and on fights where your stun isn't needed, are you using our non-charge stun for damage?
Alma, Are you throwing in ID as well and on fights where your stun isn't needed, are you using our non-charge stun for damage?


In this post, I reasoned against using ID in favor of sticking to MNK skills. I have added Fracture to my rotation since then, so there is less opportunity to work in ID.
For Steel Peak, if I know I can stun something (dark helots, golems, plumes, etc) I will spare it for stunnable targets. Otherwise I will use it for damage alongside Howling Fist.

Your maths in way too simplistic and disregards too many system mechanic to convince me that ID is inferior overall.In this post, I reasoned against using ID in favor of sticking to MNK skills.
You can't compare base just potencies when Bootshine has 100% crit. At 16.6% crit rate on average Impulse drive outperforms bootshine, this is not difficult if you include internal release uptime.
You can't even do the Twin/Boot rotation if you don't have above 1.99 GCD or else twin snakes will drop. You can slot in a third impulse drive at 1.71 GCD as well.
Your rotations do not include ToD, Fracture - if your GCD is more than 1.49s then everytime you want to cast one of these spells (every 18 and 30 seconds) you have to drop a Bootshine/Truestrike, whilst a ID rotation only substitute an ID for this skill.
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