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  1. #41
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    ID fits well if you're in burst mode knowing your grease is going to take a dive anyway. Internal release and bfb, howling, peak, etc for instance

    Basically a finisher.

    You are basically stacking as much potency as you can situations for ID. Or perhaps you're being screwed and the only saving grace you got left is bloodbathing it.

    Theory crafting aside, battles don't start mattering till 80% in, and only need to get your mojo on at 50%. And that's when pretty much every classes' damage goes down and rotation goes to heck. There's no right answer to the best rotation because it shit happens and junk when you hit the last half of the battle.

    I could care less if a mnk is bootshining auto bot or doing some crazy non repeating squence of combos at the start of the battle(that's when the boss rolls over for you), and it should really only matter towards the end when you probably have half the party dead, and the other half running around like headless chicken.
    (0)

  2. #42
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    so i wanna keep this thread alive and i am allways looking for a new rotation. right now i am using

    D.Kick - Twin - Snap gl1
    Kick - Twin - Snap gl2
    Boot - Twin - Demolish - Fracture. gl 3

    then its just Kick - twin - snap , Boot - twin - snap - Kick - twin - demolish - fracture.

    i wanna ad ToD for longer fights but not sure about True stike. I use Impulse Drive sometimes on trash mobs if they about to die and i dont bother losing GL.
    (0)

  3. #43
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by JokingCat View Post
    On Twin Snakes vs True Strike
    True Strike is 13.75 potency increase over Twin Snakes. The main advantage of True Strike is that it doesn't have a heavy positional requirement which is useful on certain fights.
    The only situation you want to use True Strike is when Twin Snakes stays on 100% (Losing 10% bonus on one auto attack + one GCD is a dps loss). This can only happen if you have GL3 + you do not use any other GCDS other than advancing your monk forms. i.e. you need to not cast Fracture or ToD or have any downtime between casting Twin-Coeurl-Opo-TrueStrike-Coeurl-Opo-Twin.
    (0)

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