Well that sounds a little bit more complicated, guess I need to practice some more haha
Well that sounds a little bit more complicated, guess I need to practice some more haha
nope you cant use berserk but blood for blood is ok...
But what rotations people use?
Last edited by Tagihi; 09-07-2013 at 12:03 AM.


This is for generic boss mob:
Boot or DK, depending on flank > Twin > Demo > Frac > DK > True > Snap > Boot > Twin > BfB/IR > Demo > Frac > ToD > DK > Twin > Snap > HF
Repeat using BfB/IR whenever they are up, unless deliberately saving for LB.
Frac/Demo every second rotation, reapply ToD every third.
If more than one MNK present, use Boot instead of DK if debuff will last another rotation. The DK debuff is universal and does not stack.
Bonus tips:
If you know you will have to run away or the mob will teleport, apply a fresh Demo/Frac/ToD.
Auto-attack is a big honkin' deal, so stay locked on and facing the target as much as possible--unlock and cut through mobs only when necessary to survive. Remember: the rear/flank bonus applies as soon as you use a skill, not after the damage appears.
Alma, Are you throwing in ID as well and on fights where your stun isn't needed, are you using our non-charge stun for damage?


In this post, I reasoned against using ID in favor of sticking to MNK skills. I have added Fracture to my rotation since then, so there is less opportunity to work in ID.
For Steel Peak, if I know I can stun something (dark helots, golems, plumes, etc) I will spare it for stunnable targets. Otherwise I will use it for damage alongside Howling Fist.

Your maths in way too simplistic and disregards too many system mechanic to convince me that ID is inferior overall.In this post, I reasoned against using ID in favor of sticking to MNK skills.
You can't compare base just potencies when Bootshine has 100% crit. At 16.6% crit rate on average Impulse drive outperforms bootshine, this is not difficult if you include internal release uptime.
You can't even do the Twin/Boot rotation if you don't have above 1.99 GCD or else twin snakes will drop. You can slot in a third impulse drive at 1.71 GCD as well.
Your rotations do not include ToD, Fracture - if your GCD is more than 1.49s then everytime you want to cast one of these spells (every 18 and 30 seconds) you have to drop a Bootshine/Truestrike, whilst a ID rotation only substitute an ID for this skill.
Can't really give you advice on rotation, you should of worked this out by the time your 50 really, I feel it shouldn't be something you analyze and pour over, should just know what to do by instinct ^^, people will debate till cows come home on their stuff, and what is better, I tell you just go with whatever you feel works, I just always make sure to keep twin snake, dragonkick TOD, Fracture, demolish up, 90% of time, sometimes they fall off for 1 or 2 seconds so its not end of the world, Also you can fit in 1-2 impulse drive EVERY combo rotation(if target is not running around everywhere (static)), Hope you work it out, MNK is fun and should be played from the gut
edit: just make sure your filling every GCD with at least something, and try to keep your GL on all time, dont sweat it when you lose it tho, happens often on primal hard modes!!!
That is all true however MNK from 1.0 to 2.0 has changed in move set. It feels different to me. So for 2.0 i didn't have the natural progression of leveling and learning the move set's. I was tossed in at 50 with everything unlocked. So for me trying to find out what is a useful ability and not from more experienced players and to get ideas of rotations is extremely helpful. i agree over the course of leveling its something you should have grasped but as Legacy players we are not privy to such conditionsCan't really give you advice on rotation, you should of worked this out by the time your 50 really, I feel it shouldn't be something you analyze and pour over, should just know what to do by instinct ^^,
edit: just make sure your filling every GCD with at least something, and try to keep your GL on all time, dont sweat it when you lose it tho, happens often on primal hard modes!!!
Finally what is GCD?
I decided to stick with Blood for Blood and invigorate as my cross class skills for now.
...now to decide between impulse drive or fracture. I'm not good at this! :P
I currently use Mercy Stroke(nice for solo, extra off-GCD to spam for burst dmg), Blood for blood(use for LB, short cooldown, best cross class skill), Invigorate (run out of tp in most pro longed fights(gotta hit all those GCDs!)), Fracture(Better version of ToD, stacks nicely with ToD and demolish) and Impulse Drive (Can use 1-2 of these every combo rotation, either at the end before closing or at start before/after 1st combo attack, probably better to do them between twin snake and demolish or snap punchtho, so u can quickly refresh, requires more stationary fight to pull this offf perfectly, my ID's crit for 700 almost with Blood4blood up)
If you don't have some of these unlocked, the 20% def buff from marauder is good too, nice for popping when primals do their "2h" or for random unavoidable aoe's, every cd helps!.
regards
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