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Thread: Gold Sellers

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  1. #1
    Player
    Amnesia's Avatar
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    Brady Phelan
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    Midgardsormr
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    How about just prevent people from sending more than, say, 10K in gil to someone who has been on their friends list for less than 1 month.

    Seems like that would solve the problem---if RMT can't deliver the gold, then people can't buy it and then they'll stop with the tells..
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  2. #2
    Player
    QT_Melon's Avatar
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    Qt Melon
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    Cactuar
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    Quote Originally Posted by Amnesia View Post
    How about just prevent people from sending more than, say, 10K in gil to someone who has been on their friends list for less than 1 month.

    Seems like that would solve the problem---if RMT can't deliver the gold, then people can't buy it and then they'll stop with the tells..
    RMT is a bit more clever than that actually.

    What they do is tell you to sell an item. Let's say a Peiste Skin Map.

    They tell you to put it up at a certain price
    RMT guy buys the map at 20 million gill "5% city tax fee" so you get the exact amount.

    We started noticing that kind of activity on our server, where maps and other in game goods were bought at highly unusual prices.
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  3. #3
    Player
    KisaiTenshi's Avatar
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    Kisa Kisa
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    Excalibur
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    White Mage Lv 100
    Quote Originally Posted by QT_Melon View Post
    RMT is a bit more clever than that actually.

    What they do is tell you to sell an item. Let's say a Peiste Skin Map.

    They tell you to put it up at a certain price
    RMT guy buys the map at 20 million gill "5% city tax fee" so you get the exact amount.

    We started noticing that kind of activity on our server, where maps and other in game goods were bought at highly unusual prices.
    There's a solution to that too, albeit more complicated.

    The game could run a bell-curve for price distribution, not allowing an item to be priced 20% below the current best price and a floor of the NPC price, nor priced 20% above the average selling price. Anything more than 20% over the current best price is flagged as potential RMT. Any items that are not crafted by the player would be denied from listing at anything more than 20% over the average selling price unless there are less than 10 of the items on the market.
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  4. #4
    Player
    QT_Melon's Avatar
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    Qt Melon
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    Quote Originally Posted by KisaiTenshi View Post
    There's a solution to that too, albeit more complicated.

    The game could run a bell-curve for price distribution, not allowing an item to be priced 20% below the current best price and a floor of the NPC price, nor priced 20% above the average selling price. Anything more than 20% over the current best price is flagged as potential RMT. Any items that are not crafted by the player would be denied from listing at anything more than 20% over the average selling price unless there are less than 10 of the items on the market.
    The problem with that is due to the limited inventory space players do actually put up items they intend to keep but at an inflated cost. That's why you see those listings for 999999999 gil I wouldn't want them banned for RMT.
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  5. #5
    Player
    KisaiTenshi's Avatar
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    Quote Originally Posted by QT_Melon View Post
    The problem with that is due to the limited inventory space players do actually put up items they intend to keep but at an inflated cost. That's why you see those listings for 999999999 gil I wouldn't want them banned for RMT.
    That's a different scenario. By putting stuff at "nobody-would-buy" prices, you're actually trying to use the market as a bank. It shouldn't be encouraged, so SE should probably increase inventory space, or charge a non-refundable listing fee.

    Let me tell you though....
    In Mabinogi... I put stuff everywhere, the mailbox, the house's shop, I maxed out the number of spare characters and setup a second account just so I could mail stuff to it. But all this stuff had fees based on the NPC sell price. I basically quit the game because the tiny inventory was ticking me off in ways I can't describe and I wasn't paying for the cash shop just to rent a tiny amount of extra space. When I switched to Wizardry Online, I pulled the exact same thing and setup a second account and mailed stuff back and forth to circumvent inventory limits. Unfortunately this is very reflective of how I organize stuff in reality, and even how I organize stuff on my hard drive. When people started recycling in the 80's... a lot of stuff got kept because the impression given is that throwing away anything reusable/recyclable made you a bad person.

    I've so far survived this game by ramping up the crafting skills and then selling/npc'ing any gear I can just make again. MMORPG's trigger peoples hoarding tendencies for some gawdawful reason. Since dyes are easily accessible, there's no reason to keep rare colors of anything.

    Anyway, you'd just have such items that remain on the market without a purchase after a week delisted and returned to the Retainer's Inventory. If the Retainer's inventory is full the player would be prompted to make space in the retainer's inventory before selling any more items. Simple enough.
    (0)