It actually doesn't work in any game it's been implemented in. Instead of having 5 bots standing around, you end up with 300 bots cluttering up the newbie areas to get over the level restriction, thus making it difficult for players to actually progress.
Let me find an example...
Archeage only lets you report, at most 20 times... and until the GM's process the report (could be up to 3 days), the bots have had enough time to level past the point where they were blocked from spamming/goldfarming. So a lot of bots were reaching level 50 long before they got booted.
Other games (like Mabinogi, and Wizardy Online) that I played any significant amount of time on, the problem is compounded by the number of servers/channels that exist. Mabinogi, has no yell/shout mechanic (it's a cash shop item), so the bots just constantly spam the "say" system, and the bots all campout around Uldah (the only spawn point for that continent, regardless of storyline progression.)
Freemium games however basically are screwed over by the fact that they are free to play. So there is no throttling by subscription.
Games with free trials have the same problem. http://support.na.square-enix.com/fa...245&id=20&la=1 (FFXI) http://support.na.square-enix.com/fa...5382&kid=70929 (FFXIV), https://us.battle.net/support/en/art...tarter-edition (WoW)
And they just disable everything but "say" and "party" chat without a subscription.
Which means that the accounts doing the spamming, are paying/stolen accounts.
Like the best "reasonable" compromise is to unlock /tell /yell and /shout into an instanced tutorial, which acts as a type of game-generated captcha about politeness and roleplaying. Make a dozen NPC characters appear, and have the tutorial do something like:
- emote (?) at a (specific) female NPC
- /tell the (specific, without mentioning the name) shopkeeper something nice
- /shout the aggressive monster name and location
- /yell something ...
V1.0 actually had something like this for the emotes, there's no reason it couldn't be brought back and tacked on to the emote storyline bit like before.
https://www.youtube.com/watch?v=eZgcq-FMpfw&t=91
At best it would just make bots get stuck in an instance and unable to spam until they complete it, at worst, it delays the delete cycle.
Where the delete cycle needs to be fixed is preventing new characters from being created on ANY server if a character has been queued for deletion less than a day ago. With the delay being relative to the level obtained. eg a level 50 character wouldn't be deleted for 24-48 hours, while any character deleted within 24 hours of creation would put a 24 hour cooldown on creating any new character on any server if they have used /tell /shout or /yell . Another possibility is just permanantly closing character creation on the busy servers and make new character creation by invite-only (eg "Invite a friend to FFXIV! Just email this referral code, this will invite them to create their free trial character on the same server you play on!")
There's no perfect system, and there never will be short of China cracking down on RMT within their own country first.




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