Quote Originally Posted by AlexiaKidd View Post
What could work?

My first fix would be to allow all 9 Leve's to be available for selection every reset for every camp. This would allow people to freely choose the Leve's they wish to do so if they are in a group they can make sure they get the same ones to link if they wish.

Next would be to change the way Leve SP/EXP is accumulated. For this maybe it would be better to give a lump sum of SP/EXP at the end of the Leve upon completion and remove the SP/EXP gained from the mobs killed. This would have to be scaled in different ways though.

For example all Rank 20 Leves could give a base 5000 SP upon completion, Rank 30 gave 10,000, Rank 40 15,000 and so on. That would be the base, then you could add a multiplier for difficulty with the number of stars the Leve was completed on. Maybe 5% per star so if 10,000 was the base and you completed it on 5 stars you would get 15,000 SP/EXP. Then you can add other modifiers like completion time, your rank vs. leve difficulty and so on. Also if they were to give static SP then they would have to probably have a minimum rank restriction in place to stop Rank 1's tagging along on R40 Leve's.
I've got a couple of concerns.

First, I'm not sure that giving every leve the same reward is going to change things much. Instead of everyone doing the leves with the most high level mobs, they'll do the leves with the fewest amount of low level mobs. They'll get the same amount of SP, but in a much shorter amount of time. So instead of everyone doing Adamantine Wills, no one will do it. Instead, everyone will just do the devilets ones. Kill 4 devilets and get 10,000 SP > kill 30 mongrels and get 10,000 SP.

Second, if you don't award any SP for killing mobs, then there's no reason to kill unnecessary mobs. If the leve requires me to kill 4 devilets, why would I bother killing moles that don't change into devilets? I'll hit them once, and if they don't change, I'll just run to the next group. That creates perverse incentives to not kill as many mobs as possible.

I prefer (what I believe to be) Yoshi-P's suggestion. You get normal SP from any mob kills, and then a bonus at the end. That way, you're encouraged to seek out and kill as many mobs as possible, and you're also encouraged to complete the leve.

Third, 5% seems pretty low for leve links. If players only get 5% for linking, they'll just run them separately. Do I run this devilet leve once with 7 links and get 15,000 SP? Or do I run it eight times and get 80,000 SP? I mean, I only have to kill 4 mobs. That would take maybe 10 minutes for each leve?

So instead of leve linking parties where everyone runs -- and fails -- the same 8 leves over and over, we'll get non-linking parties where everyone runs one devilet leve over and over. Instead of getting more leve diversity, we'd end up with less.

But I do love the idea of making all leves available to everyone. And I think the idea of giving GA/anima as rewards is genius. I would definitely seek out the ones that give anima as a reward.