I've got a couple of concerns.
First, I'm not sure that giving every leve the same reward is going to change things much. Instead of everyone doing the leves with the most high level mobs, they'll do the leves with the fewest amount of low level mobs. They'll get the same amount of SP, but in a much shorter amount of time. So instead of everyone doing Adamantine Wills, no one will do it. Instead, everyone will just do the devilets ones. Kill 4 devilets and get 10,000 SP > kill 30 mongrels and get 10,000 SP.
Second, if you don't award any SP for killing mobs, then there's no reason to kill unnecessary mobs. If the leve requires me to kill 4 devilets, why would I bother killing moles that don't change into devilets? I'll hit them once, and if they don't change, I'll just run to the next group. That creates perverse incentives to not kill as many mobs as possible.
I prefer (what I believe to be) Yoshi-P's suggestion. You get normal SP from any mob kills, and then a bonus at the end. That way, you're encouraged to seek out and kill as many mobs as possible, and you're also encouraged to complete the leve.
Third, 5% seems pretty low for leve links. If players only get 5% for linking, they'll just run them separately. Do I run this devilet leve once with 7 links and get 15,000 SP? Or do I run it eight times and get 80,000 SP? I mean, I only have to kill 4 mobs. That would take maybe 10 minutes for each leve?
So instead of leve linking parties where everyone runs -- and fails -- the same 8 leves over and over, we'll get non-linking parties where everyone runs one devilet leve over and over. Instead of getting more leve diversity, we'd end up with less.
But I do love the idea of making all leves available to everyone. And I think the idea of giving GA/anima as rewards is genius. I would definitely seek out the ones that give anima as a reward.![]()