Results -9 to 0 of 22

Threaded View

  1. #4
    Player
    FancyCorndog's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Lucky Ale
    World
    Excalibur
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Eric1987 View Post
    Wait until the first content patch they are releasing more jobs.
    I don't think this is the issue. They've specifically avoided making the jobs varied and well-defined so that they don't have to worry about balance. I hope enough people start feeling this so that they're pushed to inject some flavor into them. The way they went about this is pretty cheap; just avoid balance issues altogether so you don't have to worry tuning things or having people pick favorites. It could just be a consequence of how quickly they had to get the game together for relaunch, but I certainly hope people take this gripe to them so they don't just sit on it. In addition to this, the abilities and stats themselves are also very stale.

    One of the obvious contributing factors is that the abilities meant to define the jobs are set on timers that end up being feeling inconsequential because they're used so infrequently relative to the "core" class commands that all act very similarly. If you're DPS, you spam a three move combo with 150, 200, 250 w/e damage with your choice of a lighter debuff attack when wanted. DRG is one of the few jobs that actually has cool defining abilities, but a DRG is still more defined by the same old three move combo than it is by the rare Jump sprinkled in whenever it's available.
    (1)
    Last edited by FancyCorndog; 09-05-2013 at 10:59 AM.