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  1. #1
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    Square take advantage of your amazing world you created for endgame!

    I think its such a shame how end-game is setup right now. We are farming the same two dungeons over and over again for currency, trying to play the system and skipping mobs, and ignoring literally almost 95% of the world they created!

    Give us a reason to go back into the world for Tomes! Perhaps offer a small amount in FATES, or create new level 50 LEVES out in the world for us to do and get tombs out of.

    Make use of the dungeons you created! Add a "Hardmode" for every dungeon that yields tombstones so that we get more variety!

    Most importantly make killing trash mobs in dungeons WORTH KILLING so everyone is not trying to play the system and skip as much as possible. Have them drop decent Gil, maybe 2-5 tombs per monster or pack, just something to actually justify killing them! This is an MMO, incentive and reward is the driving force of the genre.

    Please Square consider this for the next Patch or the future!

    EDIT: A great idea suggested was a Merit system, or beyond 50 level progression. Each new "Level" would yield a stat point to allocate, giving us incentive to level up, do other content, and continue progression. Seeing that bar fill up is a basic love in RPGs, bring it back
    (126)
    Last edited by Wiggles; 09-20-2013 at 06:08 PM.

  2. #2
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Bump for great justice!
    (8)

  3. #3
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    That all makes sense to me.
    (6)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wiggles View Post
    I think its such a shame how end-game is setup right now. We are farming the same two dungeons over and over again for currency, trying to play the system and skipping mobs, and ignoring literally almost 95% of the world they created!

    Give us a reason to go back into the world for Tombs! Perhaps offer a small amount in FATES, or create new level 50 LEVES out in the world for us to do and get tombs out of.

    Make use of the dungeons you created! Add a "Hardmode" for every dungeon that yields tombstones so that we get more variety!

    Most importantly make killing trash mobs in dungeons WORTH KILLING so everyone is not trying to play the system and skip as much as possible. Have them drop decent Gil, maybe 2-5 tombs per monster or pack, just something to actually justify killing them! This is an MMO, incentive and reward is the driving force of the genre.

    Please Square consider this for the next Patch or the future!
    1)ok, but these fate would have a long repop due the answer 3
    2)already planned
    3)trash mob are trash because they are..trash. even 1-2 tombstone per mob mean a huge flood of tombstones and that would broken the obtaining of darklight gear. To counter this, all the prices for darklight would have to be raised accordling, making this change absolutelly worthless. Gil is the same, even 2 gil per mob when common item cost even 4 gil each mean big inflation.
    (4)

  5. #5
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    1)ok, but these fate would have a long repop due the answer 3
    2)already planned
    3)trash mob are trash because they are..trash. even 1-2 tombstone per mob mean a huge flood of tombstones and that would broken the obtaining of darklight gear. To counter this, all the prices for darklight would have to be raised accordling, making this change absolutelly worthless. Gil is the same, even 2 gil per mob when common item cost even 4 gil each mean big inflation.
    If the market changes so be it I say. It just feels wrong to have all these plans and tactics to skip mobs. Why not give us reason to kill them?! 2-5 tombs per monster or even per pack is not unreasonable and would not have a big an impact as you imply. There is no PVP afterall, so if someone gets something a little faster it really does not effect you at all.
    (2)

  6. #6
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wiggles View Post
    If the market changes so be it I say.It just feels wrong to have all these plans and tactics to skip mobs. Why not give us reason to kill them?! 2-5 tombs per monster or even per pack is not unreasonable and would not have a big an impact as you imply. There is no PVP afterall, so if someone gets something a little faster it really does not effect you at all.
    This is short sight friend.
    "If the market changes so be it I say"= destroying the market for nothing. There's no way a crafter would be happy to have his market destroyed because you need a reason to kill trash mobs.
    Second, "if someone gets something a little faster it really does not effect you at all" mean everyone will get bored sooner as intended. The faster content they can release is only every 2-3 months. If you make the acquisition of token too fast people will cap everything way before new content will be released, they'll got bored and quit the game before every patch, like WoW with his monumental times to release a new raid. That's because there's farming and roadblocks around the road: they are there to give people a reason to play meanwhile content is been created, and it's very important for the well-being of the game. There's simply no way they would destroy something so delicated because you have to kill some trash. There are other way to do it.
    (4)

  7. #7
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by yukikaze_yanagi View Post
    This is short sight friend.
    "If the market changes so be it I say"= destroying the market for nothing. There's no way a crafter would be happy to have his market destroyed because you need a reason to kill trash mobs.
    Where have you been? The market has been destroyed for crafters since 2.0 launched. There is no reason to even craft right now other then the relic stuff/melds currently.

    And where do you get that vendor things are 4g? Gear for spiritbonds for the tier 3 materia is over 4k each piece when most of the materia doesn't even sell for that so you lose money trying to get the materia you need for your relic quest. Or you could buy the materia for 40k+ each since those are the only ones that sell for insane amounts.

    Adding in gil for trash I agree with. I agree with HMs for all the dungeons to spread out people and unclog the instance servers so we don't have 1-2 hr Q times with a full party. I don't agree with tomes on trash although. Maybe like the few big guys giving 1-2 tomes is ok but for the most part gear should be some type of a farm. Meaning run the dungeons. A lot. Hell I'd even prefer it to be all drop gear and have the tome gear be a little weaker then the drops
    (3)

  8. #8
    Player
    Ordain's Avatar
    Join Date
    Oct 2011
    Posts
    18
    Character
    Abel Ordain
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wiggles View Post
    If the market changes so be it I say. It just feels wrong to have all these plans and tactics to skip mobs. Why not give us reason to kill them?! 2-5 tombs per monster or even per pack is not unreasonable and would not have a big an impact as you imply. There is no PVP afterall, so if someone gets something a little faster it really does not effect you at all.
    First. PVP is CONFIRMED and being added. So yes there is PVP and it will effect it. Greatly.
    (1)

  9. #9
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ordain View Post
    First. PVP is CONFIRMED and being added. So yes there is PVP and it will effect it. Greatly.
    Actually, PvP will not be effected, because PvP will have its own gear and skills.
    (3)

  10. #10
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Ordain View Post
    First. PVP is CONFIRMED and being added. So yes there is PVP and it will effect it. Greatly.
    Hehehe. Can you imagine if you stole 2-5 tomes from the players you kill? Imagine the RAGE.
    (0)

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