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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ranka View Post
    I have also tested pretty much on all NM damage output of Profundity II+Blood Rite II+Dark Seal+any AM spell with battle regimen and being on the top setting for greatest output damage and at best it would hit maybe 400-500. Which normal spells like Fire II for me with Profundity would hit for 400 by itself.
    Yeah, that's pretty sad considering that Shadowsear does 600 dmg just by itself.

    Note to Sqaure: This means "Buff ancient magic, do not nerf Shadowsear"
    (0)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    Great topic.

    Totally agree that Ancient Magic (Flare, Tornado, etc.) needs to be fixed and updated. Like others (adding to this thread so the Developers can see our "votes" for changing this):

    1. Currently, Conjurers' Ancient Magic (Flare, Tornado, etc.) is too weak. We do more damage, faster, with basic Spells like Fire, Fire II, etc.

    2. Ancient Magic looks horrible (almost non-existent). There are almost no Special Effects on what *should* be the Conjurer's best Magic Spells in the game. Instead, you can't even see any effect happening. It's unfinished.

    3. Change the casting mechanic for Ancient Magic: Having to wait 60 seconds for something to go off is pretty sad, and almost unusable except on Notorious Monsters (NM), and even then, they are too weak.


    We shouldn't have to second-guess and try to "add / buff up" different things to make Ancient Magic actually work (and it doesn't work with that theory anyways).

    Even the way we were given Ancient Magic shows how *little* the old Development Team cared about them:

    * They dump ALL Ancient Magic Spells to you at Rank 44. You learn Flare, Freeze, Tornado, Quake, Burst, Flood all at the same time! Huh?!

    Ancient Magic should be earned with great fanfare, 1 per Level, with beautiful Special Effects, high Damage, and usability. Not dumped all at once and completely useless as they are now.

    Conjurers' spells in general need some tweaks as well, but that's another topic.

    Thanks!
    (6)

  3. #3
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Hi All,

    Great topic.

    Totally agree that Ancient Magic (Flare, Tornado, etc.) needs to be fixed and updated. Like others (adding to this thread so the Developers can see our "votes" for changing this):

    1. Currently, Conjurers' Ancient Magic (Flare, Tornado, etc.) is too weak. We do more damage, faster, with basic Spells like Fire, Fire II, etc.

    2. Ancient Magic looks horrible (almost non-existent). There are almost no Special Effects on what *should* be the Conjurer's best Magic Spells in the game. Instead, you can't even see any effect happening. It's unfinished.

    3. Change the casting mechanic for Ancient Magic: Having to wait 60 seconds for something to go off is pretty sad, and almost unusable except on Notorious Monsters (NM), and even then, they are too weak.


    We shouldn't have to second-guess and try to "add / buff up" different things to make Ancient Magic actually work (and it doesn't work with that theory anyways).

    Even the way we were given Ancient Magic shows how *little* the old Development Team cared about them:

    * They dump ALL Ancient Magic Spells to you at Rank 44. You learn Flare, Freeze, Tornado, Quake, Burst, Flood all at the same time! Huh?!

    Ancient Magic should be earned with great fanfare, 1 per Level, with beautiful Special Effects, high Damage, and usability. Not dumped all at once and completely useless as they are now.

    Conjurers' spells in general need some tweaks as well, but that's another topic.

    Thanks!
    Nice way to sum it all up in a nutshell :P
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    7
    Quote Originally Posted by Kiara View Post
    Hi All,

    Great topic.

    Totally agree that Ancient Magic (Flare, Tornado, etc.) needs to be fixed and updated. Like others (adding to this thread so the Developers can see our "votes" for changing this):

    1. Currently, Conjurers' Ancient Magic (Flare, Tornado, etc.) is too weak. We do more damage, faster, with basic Spells like Fire, Fire II, etc.

    2. Ancient Magic looks horrible (almost non-existent). There are almost no Special Effects on what *should* be the Conjurer's best Magic Spells in the game. Instead, you can't even see any effect happening. It's unfinished.

    3. Change the casting mechanic for Ancient Magic: Having to wait 60 seconds for something to go off is pretty sad, and almost unusable except on Notorious Monsters (NM), and even then, they are too weak.


    We shouldn't have to second-guess and try to "add / buff up" different things to make Ancient Magic actually work (and it doesn't work with that theory anyways).

    Even the way we were given Ancient Magic shows how *little* the old Development Team cared about them:

    * They dump ALL Ancient Magic Spells to you at Rank 44. You learn Flare, Freeze, Tornado, Quake, Burst, Flood all at the same time! Huh?!

    Ancient Magic should be earned with great fanfare, 1 per Level, with beautiful Special Effects, high Damage, and usability. Not dumped all at once and completely useless as they are now.

    Conjurers' spells in general need some tweaks as well, but that's another topic.

    Thanks!
    I could not agree more /sigh to big build up only to be smacked in the face.........
    (0)
    http://www.enjin.com]