I don't have a problem with the delayed cast. It's fun to try and work in that different casting dynamic. What I do have a problem with is the spell animation and the damage output. I have better luck hunting for Flare in the battle log than actually trying to see when it goes off. That's just wrong. If I time Blood Rite and Profundity II so that Flare gets the benefit of both, not only should the explosion, regardless of these abilities, be large enough that me and everyone else notices, but it should also do about 4 or 5 times the damage of a normal nuke, not 2 to 3 times as much.