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  1. #71
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I dinged level 44 Conjurer today, and when I saw those pop up, I was excited. Upon my first cast, I was very sad...

    As someone else said, if they at least had a cool animation, I would have been happy. Please fix these spells!
    (0)

  2. #72
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I like how the ancient spells work on paper, since they act like casting on a panel in FFT where anything that wandered into the AOE would get nuked. The damage needs to be higher to justify how long the wait is and how high the MP cost is. Ideally it would be a really high powered nuke that you would have to wait for but the benefit being that you can do other stuff while you wait for it to execute. It would also be nice to be able to see where exactly you've laid it out so your party can gather enemies into the AOE. Or maybe make it so the AOE spot only lasts for a while and you can somehow choose when the spell goes off, like a remote mine?

    Either way they need to look cooler =P
    (0)

  3. #73
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Hey everyone! Look at the patch notes for 1.9. There may be some fixes for Ancient Magic. (Praise Jesus)
    (0)

  4. #74
    Player
    Narim's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    15
    Character
    Narim Zah'ir
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bowen View Post
    Hey everyone! Look at the patch notes for 1.9. There may be some fixes for Ancient Magic. (Praise Jesus)
    Well, if there are fixes the patch notes don't mention them. Loss of aoe capability and increased recast timers?

    I hope they're doing something to increase either their base potency, or scaling with attributes. Or anything to justify using them practically.
    (0)
    ( '-')
    Believe those who are seeking the truth. Doubt those who find it.

  5. #75
    Player
    Ddj's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Wearl Ddj
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ddj View Post
    Flare, Burst, Freeze, Tornado, Quake and Flood - All completly useless as they currently work in game. Remove the delayed detonation effect it makes the spells allmost unusable, getting to the level and being able to use them was the biggest let down ever.

    The damage is hardly diffrent to the set of spells learnt before them, AM spells should be higher mp cost an big damage not cast an wait for it to fail.
    Nice to see my suggestions was looked at an used, good job SE.
    (1)

  6. #76
    Full buffed Tornado hitting for 1.7k on stronghold Amal. Crits for 2.4k. Hits for junk on Ifrit. Can't even break 500 w/ crit.
    (1)
    http://bluegarterls.com

  7. #77
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Quote Originally Posted by Narim View Post
    Well, if there are fixes the patch notes don't mention them. Loss of aoe capability and increased recast timers?

    I hope they're doing something to increase either their base potency, or scaling with attributes. Or anything to justify using them practically.
    I don't know about patch notes, but if you've read the interviews, one of them had Yoshi say that he's aware ancient spells kind of suck right now and that they're actively working on making them better.
    (0)

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