I dinged level 44 Conjurer today, and when I saw those pop up, I was excited. Upon my first cast, I was very sad...
As someone else said, if they at least had a cool animation, I would have been happy. Please fix these spells!
I dinged level 44 Conjurer today, and when I saw those pop up, I was excited. Upon my first cast, I was very sad...
As someone else said, if they at least had a cool animation, I would have been happy. Please fix these spells!
I like how the ancient spells work on paper, since they act like casting on a panel in FFT where anything that wandered into the AOE would get nuked. The damage needs to be higher to justify how long the wait is and how high the MP cost is. Ideally it would be a really high powered nuke that you would have to wait for but the benefit being that you can do other stuff while you wait for it to execute. It would also be nice to be able to see where exactly you've laid it out so your party can gather enemies into the AOE. Or maybe make it so the AOE spot only lasts for a while and you can somehow choose when the spell goes off, like a remote mine?
Either way they need to look cooler =P
Hey everyone! Look at the patch notes for 1.9. There may be some fixes for Ancient Magic. (Praise Jesus)
Well, if there are fixes the patch notes don't mention them. Loss of aoe capability and increased recast timers?
I hope they're doing something to increase either their base potency, or scaling with attributes. Or anything to justify using them practically.
( '-')Believe those who are seeking the truth. Doubt those who find it.
Nice to see my suggestions was looked at an used, good job SE.Flare, Burst, Freeze, Tornado, Quake and Flood - All completly useless as they currently work in game. Remove the delayed detonation effect it makes the spells allmost unusable, getting to the level and being able to use them was the biggest let down ever.
The damage is hardly diffrent to the set of spells learnt before them, AM spells should be higher mp cost an big damage not cast an wait for it to fail.
Full buffed Tornado hitting for 1.7k on stronghold Amal. Crits for 2.4k. Hits for junk on Ifrit. Can't even break 500 w/ crit.
http://bluegarterls.com
I don't know about patch notes, but if you've read the interviews, one of them had Yoshi say that he's aware ancient spells kind of suck right now and that they're actively working on making them better.
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