Quote Originally Posted by rubina View Post
Has there been any hints or discussion from the Devs on actually addressing all the problems with the AM and the rest of the spells for the DoM?
Not so far, and the way CON set up is currently a complete tragedy. I was a BLM in 11, and I wanted to play a similar class in 14. Every rank in my climb to 50 I was like, "The next set of nukes I get will be the ones that are like, 'Wow, now I can deal damage, not just sit here and cast Cure while the melee blow up the mob before I can even target it'".

Sadly, that never came. Once I got "ancient magic", I nearly quit the game on the spot. More MP, longer cast, STUPID mechanic... And on average, it does LESS damage than the set of nukes before it. Ridiculous. Did anyone, like, playtest this prior to release? Even a little bit? Unless CON gets adjusted to where it's an effective source of damage, I'll probably never play this game seriously (or at all, if they start charging money again before fixing it).

SE, just so you know, no party works well without mages. And if you keep all the mages at "maximum suck" like they are now, this game isn't going to take off even if you add a powerful NM in every grid on the map.