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  1. #61
    Player

    Join Date
    Jun 2011
    Location
    Windy
    Posts
    60
    Yes it does make me shed a tear when I think about the good ol days and nuking.. it even makes baby jesus cry when an ancient spell goes off.
    (0)

  2. #62
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Has there been any hints or discussion from the Devs on actually addressing all the problems with the AM and the rest of the spells for the DoM?
    (0)

  3. #63
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I have not heard anything about AM. I would love it to be adjusted though, it feels weak. If we are using it wrong, please let us know!
    (0)


  4. #64
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    +1 for fixing Ancient Magic spells, they are very disappointing.
    (0)

  5. #65
    Player
    Ozzie's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    20
    Character
    Ozzie Frostwolf
    World
    Balmung
    Main Class
    White Mage Lv 60
    /signed

    Ancient Magic is still worthless to cast. MP cost and the wait. Sometimes it wouldn't even activate. Tried on 5 different mobs. 3 succeeded 2 failed.
    (0)

  6. #66
    Player
    Erield's Avatar
    Join Date
    Aug 2011
    Posts
    12
    Character
    Erield Rika
    World
    Balmung
    Main Class
    Arcanist Lv 90
    /signed Definately should be fixed
    (0)

  7. #67
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    What if the AM spells did DoT damage to the mob that gradually increases until the spell actually goes off with the restriction of having to keep the mob within the spell's area of influence? Would that justify the MP cost?

    For example, if you casted Flare on a mob, and it stays in place, every time the DoT damage ticks, it'd hurt him more each time until the timer goes off and Flare activates. However if the mob moves outside of the area of influence of the Flare spell, he no longer takes damage.

    What are some other ideas for AM spells? I personally think just making them big damage spells would be a bit dull and boring.
    (0)

  8. #68
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by rubina View Post
    Has there been any hints or discussion from the Devs on actually addressing all the problems with the AM and the rest of the spells for the DoM?
    Not so far, and the way CON set up is currently a complete tragedy. I was a BLM in 11, and I wanted to play a similar class in 14. Every rank in my climb to 50 I was like, "The next set of nukes I get will be the ones that are like, 'Wow, now I can deal damage, not just sit here and cast Cure while the melee blow up the mob before I can even target it'".

    Sadly, that never came. Once I got "ancient magic", I nearly quit the game on the spot. More MP, longer cast, STUPID mechanic... And on average, it does LESS damage than the set of nukes before it. Ridiculous. Did anyone, like, playtest this prior to release? Even a little bit? Unless CON gets adjusted to where it's an effective source of damage, I'll probably never play this game seriously (or at all, if they start charging money again before fixing it).

    SE, just so you know, no party works well without mages. And if you keep all the mages at "maximum suck" like they are now, this game isn't going to take off even if you add a powerful NM in every grid on the map.
    (0)

  9. #69
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I agree with this totally, but CON is not heading towards a BLM direction at all. I rather them just lose the spells completely and remake em for a new magic class. I wanted CON to be WHM originally anyway and it looks like it will be that, but yes as far as spells go it does need a lot of tweaking on how they work and where they belong.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  10. #70
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If these skills had some cool graphic effects would be enough to make me happy.
    Sadly it does not even have that...
    (0)


    http://www.twitch.tv/DivineAyumi

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