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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Ul 'dah
    Posts
    7
    Quote Originally Posted by Crevox View Post
    Wrong. The HP/MP gains from VIT/MND cap at 174, but that's all. Stats still grant benefit past that, and there's a number of ways you can test and prove that.

    Ancient Magic needs to be more damaging, and the silly delay system needs to be removed. The effect of it should be improved as well.
    I agree the dmg should be a lot higher and at this point AM seems to be pretty much useless.
    (0)

  2. #22
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Hi All,

    Great topic.

    Totally agree that Ancient Magic (Flare, Tornado, etc.) needs to be fixed and updated. Like others (adding to this thread so the Developers can see our "votes" for changing this):

    1. Currently, Conjurers' Ancient Magic (Flare, Tornado, etc.) is too weak. We do more damage, faster, with basic Spells like Fire, Fire II, etc.

    2. Ancient Magic looks horrible (almost non-existent). There are almost no Special Effects on what *should* be the Conjurer's best Magic Spells in the game. Instead, you can't even see any effect happening. It's unfinished.

    3. Change the casting mechanic for Ancient Magic: Having to wait 60 seconds for something to go off is pretty sad, and almost unusable except on Notorious Monsters (NM), and even then, they are too weak.


    We shouldn't have to second-guess and try to "add / buff up" different things to make Ancient Magic actually work (and it doesn't work with that theory anyways).

    Even the way we were given Ancient Magic shows how *little* the old Development Team cared about them:

    * They dump ALL Ancient Magic Spells to you at Rank 44. You learn Flare, Freeze, Tornado, Quake, Burst, Flood all at the same time! Huh?!

    Ancient Magic should be earned with great fanfare, 1 per Level, with beautiful Special Effects, high Damage, and usability. Not dumped all at once and completely useless as they are now.

    Conjurers' spells in general need some tweaks as well, but that's another topic.

    Thanks!
    Nice way to sum it all up in a nutshell :P
    (0)

  3. #23
    Player
    Edyn's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Eve Aeterna
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I suspect the delay between the short casting time and damage being inflicted is SE's interesting way of making Ancient Magic long cast spells without incapacitating Conjurers for 30 seconds. Instead, they treat it as a buff which when it wears off means the spell has finished casting.

    Think of it this way, would you rather be stuck casting for 30 seconds unable to perform any other actions or the current system which lets you cast other spells in the delay?


    Apart from that, we all know Ancient Magic damage (and all higher tier spell damage) is broken. There's no way Fire I, Fire II and Flare should ever be producing almost identical damage and not be broken. It's just a matter of when it will finally be fixed and Conjurer can be the awesome little nuker it should be.
    (0)

  4. #24
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    LOL I thought I was alone on this...I felt dumb leveling CONJ after I saw how the AM spells were..I should've ranked up THM or a different DD job instead...
    (0)

  5. #25
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Edyn View Post
    I suspect the delay between the short casting time and damage being inflicted is SE's interesting way of making Ancient Magic long cast spells without incapacitating Conjurers for 30 seconds. Instead, they treat it as a buff which when it wears off means the spell has finished casting.

    Think of it this way, would you rather be stuck casting for 30 seconds unable to perform any other actions or the current system which lets you cast other spells in the delay?


    Apart from that, we all know Ancient Magic damage (and all higher tier spell damage) is broken. There's no way Fire I, Fire II and Flare should ever be producing almost identical damage and not be broken. It's just a matter of when it will finally be fixed and Conjurer can be the awesome little nuker it should be.
    Hi Eve,

    Nice to see you on the official Forums (read your posts on Core all the time ).

    Yah, it's so sad when you see a *Star Marmot* (basic "level 1 monster") resisting your fully buffed Tornado spell. (~_~) It's so broken, when it should be doing 9999 Damage on something like that.

    Hopefully we get some fixes to this class after they finish with the basic, core Combat fixes (which I hope is soon).
    (0)

  6. #26
    With the current battle system the delay has its uses. In NM battle regiments, you can cast the AM before the BR begins, then do your normal nuke inside the BR. The AM for me, starts around 1000 damage, coupled with my tier 2 nuke for 1300-2000.

    I do still agree that the damage is retardedly low for the MP/casting time.
    (0)

  7. #27
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Pretty sure its a place-holder as they didn't worry about top ranked spells ^.~
    (0)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Yeah they honestly look like stock demo effects that come with graphical arts software.
    (0)

  9. #29
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Indeed, the spell animations are incredibly lame.
    (0)

  10. #30
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    This is about the only real topic on the con forum imo >< (sorry) but, I agree that it may need some looking into.
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

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