Quote Originally Posted by Iron View Post
Still no feedback from devs on this?

And it's not just Ancient Magic. Take a look at conjurers in general. What is their role? On NMs at R50, they are relatively useless except for heals.. and even as healer, I usually prefer to be on my THM for the bigger range. I have all those "Black Mage" spells, but they barely tickle the enemy.. So come on, fix Ancient Magic and spells in general.

Thanks.
I generally find that CON has the better range for heals (Resonance ftw) but the conals on THM is much better. I do agree with all said about AM magic though. They are rather pitiful in their current state and definitely changing D:

Saying that though, I was messing aorund with Flood and Water II last night when my LS was fighting Uraeus and even though it did pitiful damage, as i kept spamming Water II, when the timer went off for Flood, the gfx effect was massive! I dont know how or why, but it did look like a waterfall crashing into rocks for a second. Im going to play about with it a bit more today and try to come up with how that happened.