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  1. #1
    Player
    Aiel's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Aiel Waste
    World
    Sargatanas
    Main Class
    Bard Lv 70
    I agree, if the AM spells are anything like XI the went in a cycle.

    Flare lowers resistance to Water
    Flood lowers resistance to Lightning
    Burst lowers resistance to Earth
    Quake lowers resistance to Wind
    Tornado lowers resistance to Ice
    Blizzard lowers resistance to Fire
    (0)


  2. #2
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    You should know that all stats have a softcap at 184 or so.
    Wrong. The HP/MP gains from VIT/MND cap at 174, but that's all. Stats still grant benefit past that, and there's a number of ways you can test and prove that.

    Ancient Magic needs to be more damaging, and the silly delay system needs to be removed. The effect of it should be improved as well.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul 'dah
    Posts
    7
    Quote Originally Posted by Crevox View Post
    Wrong. The HP/MP gains from VIT/MND cap at 174, but that's all. Stats still grant benefit past that, and there's a number of ways you can test and prove that.

    Ancient Magic needs to be more damaging, and the silly delay system needs to be removed. The effect of it should be improved as well.
    I agree the dmg should be a lot higher and at this point AM seems to be pretty much useless.
    (0)

  4. #4
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The delay isn't so bad but the fail aspect for me is the lackluster animation, and of course the damage issues. The spell animations are so dull and boring that you think the forces of nature were building up just so you could see a little whisp of air or random spark of electricity?
    (0)

  5. #5
    Player
    Edyn's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Eve Aeterna
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I suspect the delay between the short casting time and damage being inflicted is SE's interesting way of making Ancient Magic long cast spells without incapacitating Conjurers for 30 seconds. Instead, they treat it as a buff which when it wears off means the spell has finished casting.

    Think of it this way, would you rather be stuck casting for 30 seconds unable to perform any other actions or the current system which lets you cast other spells in the delay?


    Apart from that, we all know Ancient Magic damage (and all higher tier spell damage) is broken. There's no way Fire I, Fire II and Flare should ever be producing almost identical damage and not be broken. It's just a matter of when it will finally be fixed and Conjurer can be the awesome little nuker it should be.
    (0)

  6. #6
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Edyn View Post
    I suspect the delay between the short casting time and damage being inflicted is SE's interesting way of making Ancient Magic long cast spells without incapacitating Conjurers for 30 seconds. Instead, they treat it as a buff which when it wears off means the spell has finished casting.

    Think of it this way, would you rather be stuck casting for 30 seconds unable to perform any other actions or the current system which lets you cast other spells in the delay?


    Apart from that, we all know Ancient Magic damage (and all higher tier spell damage) is broken. There's no way Fire I, Fire II and Flare should ever be producing almost identical damage and not be broken. It's just a matter of when it will finally be fixed and Conjurer can be the awesome little nuker it should be.
    Hi Eve,

    Nice to see you on the official Forums (read your posts on Core all the time ).

    Yah, it's so sad when you see a *Star Marmot* (basic "level 1 monster") resisting your fully buffed Tornado spell. (~_~) It's so broken, when it should be doing 9999 Damage on something like that.

    Hopefully we get some fixes to this class after they finish with the basic, core Combat fixes (which I hope is soon).
    (0)

  7. #7
    Player
    avalonstormm's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    LOL I thought I was alone on this...I felt dumb leveling CONJ after I saw how the AM spells were..I should've ranked up THM or a different DD job instead...
    (0)

  8. #8
    With the current battle system the delay has its uses. In NM battle regiments, you can cast the AM before the BR begins, then do your normal nuke inside the BR. The AM for me, starts around 1000 damage, coupled with my tier 2 nuke for 1300-2000.

    I do still agree that the damage is retardedly low for the MP/casting time.
    (0)

  9. #9
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Pretty sure its a place-holder as they didn't worry about top ranked spells ^.~
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Yeah they honestly look like stock demo effects that come with graphical arts software.
    (0)

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