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  1. #71
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Seif View Post
    *Sigh* Seriously I didn't notice the resizing to begin with and now they're changing it by a couple of pixels. Why do they even bother with this crap.
    Mostly so people can moan and complain, I figure.
    (0)

  2. #72
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Sigmakan View Post
    Well thats how it was going to be originally, but in one of the letters its mentioned that some of the content from 1.17 was pushed into 1.17a
    True. I just am personally banking on that other 30% being mostly tweaks/system changes
    (0)

  3. #73
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Maybe the last 30% includes the some R50 NM''s they didn't put in >.> who knows.
    (0)

  4. #74
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    There is most likely a few reasons no notes yet

    1. Translators dont work weekends.
    2. Along with above ^ its Easter + Easter Monday
    3. Its just a small update with patches, nothing big. (i dont know this just assuming, p1 had 53 changes, this by % should have 15)
    (1)

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    They extended the the maintenance by another hour which makes me wonder did they get some more stuff into 1.17a? There's probably another reason(technical issues?) behind the extension but It just seems odd to extend it for a 30% patch.
    I wonder if we will get something like Auto Attack in 1.17a. However, I still have about 3hrs before I know for sure.
    (0)
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  6. #76
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Well they didnt change the start time, just the duration, so it is either they have more in or, or just want to give themselves more time to test the changes as they are applied.
    (0)

  7. #77
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Perhaps the delay is related to some NMs glitching.
    (0)

  8. #78
    Player
    Short's Avatar
    Join Date
    Apr 2011
    Location
    Oakland
    Posts
    27
    Character
    Too Short
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Akumu View Post
    They extended the the maintenance by another hour which makes me wonder did they get some more stuff into 1.17a? There's probably another reason(technical issues?) behind the extension but It just seems odd to extend it for a 30% patch.
    I wonder if we will get something like Auto Attack in 1.17a. However, I still have about 3hrs before I know for sure.
    I doubt something as big as Auto-Attack would be in 1.17a
    (0)

  9. #79
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Auto-attack is def not in 1.17a :P. it will be either 1.18 or 1.19
    (0)

  10. #80
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    So as stated in Letter VII - the original Patch 1.17 was broken into two chunks, 1.17(70% of original plan) and 1.17a (remaining 30% of plan).

    Quite possible that everything coming in 1.17a is already covered by the broad 1.17 outline that was shared earlier:

    ◆ Patch Outline
    [dev1002] [dev1003] The implementation of new sidequests
    [dev1011] The balancing of guildleve rewards
    [dev1020] Adjustments and additions to the party system
    Maximum party size has been reduced to 8 members.
    Parties with 4 to 7 members are now called "light parties."
    Parties with 8 members are called "full parties."
    Special status enhancements will be granted to light and full parties. (Changes to party member display UI still under consideration.)
    [dev1021] Adjustments to battle content in conjunction with the new party system
    Adjustments to behest difficulty and bonuses to accommodate new full party size of 8 members.
    Adjustments to the behest schedule.
    [dev1029] Adjustments to environment collision detection
    [dev1030] Adjustments to enemy distribution
    [dev1031] The addition of new notorious monsters
    [dev1038] The implementation of new equipment and items
    [dev1039] The reduction of randomness affecting the approach phase in gathering
    [dev1040] Adjustments and additions to active icons
    This is plenty broad to cover all sorts of content and fixes....and I expect our 30% to fall inside this type of scope.

    And we will see the full details in a lil over an hour when the system goes down for maintenance.
    (0)

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