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  1. #1
    Player
    Daniel_Black's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4
    Character
    Daniel Black
    World
    Coeurl
    Main Class
    Lancer Lv 30
    No.
    YoshiP has already stated AFK users are not the cause of server strain. In the coming weeks and months we will see less people swarming the servers at the same time. There will be less issue with people loging in then. The ability to go eat lunch and come back is a great feature for the game. The game even has an /afk icon. The developers had people being away as an intended feature.

    I would like to see character stores again in the form of Bazaars. FFXI had plenty of people AFK all night to sell their wares outside of the auction house. I await such features again.
    (7)

  2. #2
    Player
    Kewhi's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    72
    Character
    Kewhi Kaito
    World
    Sargatanas
    Main Class
    Marauder Lv 38
    Quote Originally Posted by Daniel_Black View Post
    No.
    YoshiP has already stated AFK users are not the cause of server strain.
    That's funny, because this post from Yoshi-P (that is stickied on these very forums, no less) greatly contradicts what you just said.

    http://forum.square-enix.com/ffxiv/t...s-Restrictions

    Resolving AFK Character Issues

    "From several users on some of our more congested Worlds, we have received requests for a feature which automatically logs out characters who are AFK for an extended period of time. We are actively looking into the implementation of such a feature, but have decided to first concentrate our efforts on increasing the number of Worlds and optimizing the Duty Finder servers."

    In short, it is something that they are working on and will be implemented but unfortunately is not on the top of their to-do list at the moment in lieu of these server problems.

    Quote Originally Posted by Jennestia View Post
    SE already stated AFK people aren't the cause
    See above. They never said that, and will be working on an AFK kick feature.
    (1)
    Last edited by Kewhi; 09-05-2013 at 02:57 AM.

  3. #3
    Player
    Daniel_Black's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4
    Character
    Daniel Black
    World
    Coeurl
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Kewhi View Post
    Yoshi-P (that is stickied on these very forums, no less) greatly contradicts what you just said.
    I'm glad my post made you laugh! Unfortunately, you have read a message which isn't there. To reiterate, I rather not see such a AFK kicker implemented because in the explanations from YoshiP's past responses of server issues, AFK users weren't the cause. I did not say it wasn't being discussed or implemented. I just really hope that if it is indeed implemented, it allows for bazaars or any other afk features. Again, I emphasize the existence of the /afk icon as evidence that the developers intended for people to be away from their computers for an extended period of time. If that was not enough, we are able to accumulated rested experience while in a sanctuary while AFK. If they indeed intended for us to not be afk, they could easily strip that feature to "log out online" or even put a timer to make it less desirable.
    (0)