Still think a ROUGH timeline would be very helpful and appreciated by the fans. Don't see why the Dev team cant put one together. Obviously it cant be too specific with details or dates.
Still think a ROUGH timeline would be very helpful and appreciated by the fans. Don't see why the Dev team cant put one together. Obviously it cant be too specific with details or dates.
-Rehauls come in two parts.
-First combat rehaul to come in Spring, alongside the dungeons.
-The next combat rehaul to come few months later.
What else do you need to know?
SE has only two answers: "Yes", or "No." There are no gray areas for the community. They are considering, they made a promise. They don't implement it, they broke the promise. That is how the community works, for good and for bad.I personally wouldn't mind being told info like, ".... well we're not sure if it will work that way but we'll see!"
We received a lot of this kind of information before the game went live. Most of the features presented to us did not end up in the game or were completely irrelevant because they were not properly realized. They sounded good on paper but did not work out in reality. It makes no sense to give us this sort of information when there's a good chance that's how it'll end up either way. We'll get hyped, then it gets crushed.
Last edited by Betelgeuzah; 04-23-2011 at 05:19 AM.
You obviously haven't been around the forums of games the developers of which were so unprofessional as to give the "rough timeline" you demand (bad, bad error in game development) and were eaten alive when such timeline happened to slip (because in development timelines slip a lot, and often).
It's simply a no no for any dev worth his salt. You simply don't promise stuff that isn't finalyzed, and considering how much wrong can be found during testing, timelines are the last thing that get finalyzed.
It's funny how some have such immense troubles in understanding this very, very simple concept.
Last edited by Abriael; 04-23-2011 at 12:28 PM.
Appreciate the condescending tone!You obviously haven't been around the forums of games the developers of which were so unprofessional as to give the "rough timeline" you demand (bad, bad error in game development) and were eaten alive when such timeline happened to slip (because in development timelines slip a lot, and often).
It's simply a no no for any dev worth his salt. You simply don't promise stuff that isn't finalyzed, and considering how much wrong can be found during testing, timelines are the last thing that get finalyzed.
It's funny how some have such immense troubles in understanding this very, very simple concept.
They were off to a good start with those large tables in the first few dev letters. Would like to see updated versions of those.
Or were those unprofessional as well?
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] I would like to see a new table like the ones from the first letter since Yoshi-P said those were his 2-3 month goals and it's been about 2-3 months since we got the updated table.
Last edited by Enkrateia; 04-23-2011 at 06:35 PM. Reason: Personal attack.
If you mean the ones in november, you saw the results of those table. The plans changed, and people continue to flame them over and over because they did. This is exactly the result of giving "rough timeframes" and long-term information that wasn't yet finalyzed out of panic for a bad release.
On the other hand, if you mean the tables Yoshida had in his letters, those are obsolete now. The "in development" forum has exactly the same contents.
so funny to see how some stubbornly refuse to hear some realism.
Last edited by Abriael; 04-23-2011 at 06:07 PM.
The tables were easier to read and all the information was nicely compiled instead of hiding behind individual threads, so I don't think they are obsolete. I hope Yoshida keeps posting them, after 1.18 would be a good time for another.
1: there's less space in the tables, so they're even less informative
2: they can only be updated alongside yoshida's letter, making them less flexible
3: what exactly is hard to read in a forum format where new features and updates are added on top?
It is a nice compilation of information that the current forum threads do not offer (because you have to go to each thread individually, which makes browsing cumbersome), and the closest we can get to a road-map at this point. It is not obsolete.
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