Quote Originally Posted by Spider-Dan View Post
Saying that every mob in the game has a ranged attack is missing the point; most mobs' ranged attacks are much weaker and a lot slower (i.e. they don't attack nearly as often) than their melee attacks.

When solo, Shadowbind allows you to bind the mob, back off while it spams its ineffective ranged attacks so you can heal up, nock three arrows, and (of nearly the most importance) wait out the Shadowbind recast. The TP cost on Shadowbind is so incredibly low that you can practically loop Multishot and Shadowbind on anything you're having problems with, as long as the bind lands.

Even in a party, Shadowbind has the best damage/TP ratio of any WS Archer can use. The only drawbacks to it are the long recast and the huge stamina cost, but if you are in a situation where you have stamina to burn, Shadowbind is an extremely useful tool.
QFT. I was under the impression that by the time you received Shadowbind, you were aware of your ability to do this. Archer burst damage is ridiculous after you get multi-shot. Shadowbind allows you to burst one target twice in one battle as well as heal up if you need to... all at the same time. It's the one skill I never forget to put on my bar. Arrow Helix, on the other hand...