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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by LuhnahGray View Post
    Correct me if I'm wrong (and apologies if it's already been mentioned, i only really read the first 2 pages and skimmed the third), but couldn't a monk easily activate fists of wind to chase down moving monsters and keep the GL up? I've noticed that using skills while moving (while not showing most of the animation) still connect as long as you're in range, so a running battle seems plausible.
    FoW enables you to not get as many "skill interrupts" yes it happens a lot to mnks since they have no range. You would start a skill then it cancels, because all calculations are applied "after" the animation.

    But it won't help as much in running out of aoes. the dash is too long CD, and unlike drgs that can do it all, you have a time limit.

    But half the time it's because most mnks are too l33t and do stupidly long rotations that will kill their grease at the first lag. A simple 1-2-3 combination will be enough to sustain grease for about 50-80% of the non-target change encounters. Sure it cuts down on damage, but grease is crazy important because right after aoe you're safe for a rotation or 2.

    Seeing all those crazy mnk rotations on the board makes me wonder what kind of advice it's telegraphing to the start-up mnks...
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    Last edited by kukurumei; 09-07-2013 at 06:05 PM.