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  1. #1
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Don't start your rotation with DoTs as DoTs are effected by Twin Snakes 10% damage boost and your first stack of GL (7% increased damage).

    Rotation at L50:

    Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > Twin Snakes (10% DMG Increase) > Dragon Kick (10% Blunt Damage Increase) > Snap Punch (Opo-Opo Form) > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.

    The goal, ultimately, is to keep up your DoTs and you 3 stacks of GL. Even if you mess up your rotation while maintaining your 3 stacks of GL and having at least 2 DoTs, your auto-attack damage along with your DoTs and the abilities you're cycling with a 1.98 - 2.06 GCD should enable you to climb to the DPS spot #2 depending on how static the boss is.

    I think MNK is a good class overall. However, we need either a reduction on the CD of our Charge skill or 1 more ability that's a gap closer.
    (0)
    Last edited by roflcaust; 09-07-2013 at 02:51 AM.

  2. #2
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by roflcaust View Post
    Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > Twin Snakes (10% DMG Increase) > Dragon Kick (10% Blunt Damage Increase) > Snap Punch (Opo-Opo Form) > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.
    Using DK after Twin Snakes won't give the target the debuff so you wouldn't want to use it after Twin Snakes because that would restart your stance and then you couldn't use Snap Punch where you have it. This rotation won't work past the first 4 skills the way you have it listed.
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  3. #3
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mishaela View Post
    Using DK after Twin Snakes won't give the target the debuff so you wouldn't want to use it after Twin Snakes because that would restart your stance and then you couldn't use Snap Punch where you have it. This rotation won't work past the first 4 skills the way you have it listed.
    I just hit 50 yesterday and didn't get much time to test Perfect Balance/DK. Looksl ike you need to be in Opo-Opo form for that. So replace with DK since SP gives you Opo-Opo form, then you can do:

    Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > DK > Twin Snakes > Snap Punch > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.
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