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  1. #1
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Spythe View Post
    You're only 16 and you already calling for Monk buffs? That is pretty comical. A lot of the Job abilities are lackluster for most classes not just Monks. I've seen people complain about ARN to SUM, ARC to BRD, THM to BLM, LNC to DRG so that is pretty much the norm. You're right on how the Monk plays but being behind the target only effects one Monk move really, then Impulsive Drive which is great for trash or you have a good BRD. The other buff you get from True Strike is almost worth not doing 5% crit is pretty laughable when you can do ID. It easier to move around on trash with a solid tank than a boss since their mechanics normally make them turn or move.
    I actually do use Impulsive drive on trash, when I was talking about positioning I was talking more about Twin Snakes, and Snap Punch pretty sure there is no reason to keep true strike on the bar after getting twin snakes. Just because the job abilities for other classes are bad doesn't mean MNK does not need a buff, it just means the other classes job abilities need buffs too.
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    Last edited by Rochedalaix; 09-06-2013 at 12:44 PM.

  2. #2
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Rochedalaix View Post
    I actually do use Impulsive drive on trash, when I was talking about positioning I was talking more about Twin Snakes, and Snap Punch. Just because the job abilities for other classes are bad doesn't mean MNK does not need a buff, it just means the other classes job abilities need buffs too.
    Or its working as intended. Rockbreaker is amazing for AOE and can be very useful for trash with a good tank. Shoulder Tackle is solid just a gap closer but imo should have a lower cooldown like 30s since Monks don't have any ranged abilities. Fists of Fire is a Fire is a free 5% damage increase. One Ilm Punch is the only ability in the game that can dispel from a target. Dragon Kick makes it so makes can stay at the flank an entire fight and not lose that much damage. I can see how all these abilities are underwhelming.... Once again you're 16 get some levels before you start criticizing a job.
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