To the individual who said to stop including your DoTs in your rotation, didn't provide any proof to backup their claims, and vaguely invoked a group that parsed their damage during beta: please don't spread false information.

I'm almost L50 and once Demolish, ToD, and Fracture are applied, I get a tick of 90-105 damage per 3 second. That's huge since a perfect upkeep of all these DoTs (30 seconds / 3 sec_ticks = 10 ticks; 90 -105 x 10 = 900 - 1,050 Potency right there) adds tremendously to our DPS. Imagine you just crit the target with a Bootshine for 267, a tick of 100 damage+ would render that to 367 damage.

As it currently stands, I don't think MNKs are the weakest DPS in the game. I just downloaded a parser from http://www.ffxivapp.com and the preliminary results at L48 indicate that pretty much all classes are equal in terms of DPS.

The only time my DPS was through the roof was in Dzaemeal Darkhold on the second boss who is rather static and against whom I was able to carry out a full 3-stacks GL rotation for a good minute.

I'll wait until 50 to provide my parses as non-L50 parses are kind of subjective.

The only thing that makes me think that ranged has an inherent advantage over melee is that they can get into combat much faster than we can and no other classes is dependent on a 12-second buff to dish out their optimal DPS.