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  1. #1
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90

    [dev1026] Visual cues to let us know when an ability can be used

    If you look at your action bar, you'll notice that an ability that requires 1000 TP to execute is darkened if your TP is below 1000. An ability that you just used that has a cool-down period of 30 seconds is darkened while that clock ticks down to zero. The fact that the button is darkened lets us know that that ability is currently unavailable for use. Therefore we don't bother trying to use it.

    This should be expanded in a couple ways. Firstly, if an enemy is outside of an ability's area of effect, the button for that ability should be darkened. Secondly, for abilities that are only usable in certain circumstances (e.g. Pugilist's Simian Thrash, which can only be executed after an attack is evaded), the button should be darkened until its special conditions for use are met.

    Basically, the only abilities on our action bar that should be lit up at any given time are the ones that are immediately usable.
    (5)

  2. #2
    Player
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    Mar 2011
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    Gridania
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    4,964
    God forbid people actually watch the flow of battle...

    Anyways I wouldn't be against this idea, just seems like a rather small change in the long run. I mean it's not hard to know when you evade or parry a attack.
    (1)

  3. #3
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    That's why I tagged this with dev1026. That is only one example, but it's more about engaging an enemy. How many times have you been ready to fire an arrow or cast a spell on an enemy and gotten "The enemy is out of range." You take a couple steps closer and try again. "The enemy is out of range." You take a couple steps closer, etc. The game knows whether or not we're close enough to attack before we do. Why is it withholding this information?
    (1)

  4. #4
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    Mar 2011
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    The game isn't going to give all info for battles. You suppose to learn timing and distance. Which are not that hard to learn. Kinda getting silly though, ppl don't want a game be easy... but are asking for the game to be easy.
    (0)

  5. #5
    Player

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    Mar 2011
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    Uldah
    Posts
    889
    Quote Originally Posted by Jynx View Post
    God forbid people actually watch the flow of battle...
    You dumb? This "flow of battle" I am supposed to watch is more text rolling in the battle log.

    /recast in macros just doesn't cut it.

    Visual cues for action bar are needed!

    Additional action bar slots are needed even more!
    (4)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  6. #6
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    and I want the action bar show up permanently, add an ability to on/off auto-hide action bar
    (0)

  7. #7
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    God forbid people actually watch the flow of battle...

    Anyways I wouldn't be against this idea, just seems like a rather small change in the long run. I mean it's not hard to know when you evade or parry a attack.
    The visual cues in the flow of battle are hardly noticeable, too.
    (0)

  8. #8
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    The game isn't going to give all info for battles. You suppose to learn timing and distance. Which are not that hard to learn. Kinda getting silly though, ppl don't want a game be easy... but are asking for the game to be easy.
    You are confusing "functional" with "easy". Again.

    There's nothing to "learn" about distance from the monsters. We are seeing a three-dimensional rendering broadcast on a two-dimensional surface. It is impossible for us to consistently discern our distance from another object given the limitations of our computer monitors and our human eyeballs.

    I've had enough of you, Kilta. I'm sick of watching you artificially inflate your post count by blindly contradicting nearly every post with misinformation, unrelated nonsense, confused logic, uneducated opinions, and generally inflammatory statements.

    Come back after you've actually played the game, and can constructively contribute to the community. Until then, you're on my ignore list.
    (5)

  9. #9
    Player

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    Mar 2011
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    184
    Along with actions lighting up when useable i would like to see a cool client side effect go over a mob that can be hit by conditional abilities. A way for the game to let my Marauder know it is time to Strike.

    If done right it could be very rewarding to pull off. As of right now i get skills to go off as they are up but its not so much for thrills and more for efficiency.
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  10. #10
    Player
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    Mar 2011
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    I learned distances in ffxi just fine. Honestly I don't care either way, nor was being negative or arugementive. People will think it is making it easy, Like aggro icons and such. People will be like
    "oh this so easy... we don't need to think in battle we just wait till buttons light up."
    Kinda don;t need to play to see that stuff come up . XD


    Also ask what I mean before being rude... for no reason.

    everything in games have radias. Like monster aggro etc. AkA how for you need to be befor you can do something, or something will happen. It isn't that hard to learn how far they stretch. Like valkrum dune bats are avoidable w/o sneak (the ones in the cave) even @ level 10. Ypu just wait till they are again one all and hug the other side. I've done it several times.

    Thats what I meant for the record. Not doing what you assume I did.
    (0)
    Last edited by Kilta_Firelotus; 04-23-2011 at 05:51 AM.

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