would a simple tick box allow single sales from a full stack not fix said problem when listing a stack/multiples? much like they had in v1 a full stack u can choose to seel at stack price or a full stack can sell singles from it
would a simple tick box allow single sales from a full stack not fix said problem when listing a stack/multiples? much like they had in v1 a full stack u can choose to seel at stack price or a full stack can sell singles from it

It's not only the stack issue, there's also the absolute morons who keep undercutting by 50% or more on sales below the already lowest listing which then leads to the next moron undercutting by 50%. Now on Excalibur we have militia items going for 2k on some listings. Yes, 2k. That's over 60% less than the cost of the actual mats to make them. Hello, economics 101. You can port to three camps or make a gear set's repair for that much if you're level 30...that's about it. Why even bother? Just spiritbond the damn thing and sell the materia for 1000% more.
Do people really not value their time or money invested in getting their craft to 50 in order to make high-end items? I guess the answer right now is no. We'll see in the weeks to come.
If the spiral of deflation continues past the first month or so, there'll be zero point in crafting until the next big batch of new goods come out.
"You don't stop playing when you get old, you get old when you stop playing!"
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All we need is :-
1) Average, medium price history.
2) A floor on undercutting/price hiking, say 5 or 10% being the maximum a player can undercut or increase the average price by.
3) Stability.
4) Bring back being able to buy singles from a stack.
5) Have the average price be the default when dragging an item into the retainer window.
6) Stability.
7) Stability.
8) Being able to sort the MW item list by total price, amount etc.
Last edited by Jinko; 09-09-2013 at 10:14 PM.
You know this will cause all kinds of revolt, right? The major undercutters serve the purpose of making other players rich on their stupidity. Sometimes it takes a week to let the market recover, but still. Oh how I remember the days of buying all sorts of purples on WoW because someone slashed the price and then putting them back up at the same price as the next lowest and seeing them sell in an hour. Some of what's going on is the limited number of people who have figured out how to use the market board properly, which is a bit of work. The rest is just the players who want a quick pile of gil. Capitalize on them!!
Agreed. And in addition if I need a quick influx of cash why should I not be able to sell a few of my items way below value or even at a loss if I need. It should be the players choice and barring no extreme hyper deflation prices will average out over time. But If I have a raid and have 0 gil and I need it fast, you bet your ass im going to undercut significantly so that some one buys it quick. And like said above, that is where people like us who sort of understand the market prices make a killing on it.
Just yesterday I went to sell some item I farmed. There were a bunch at 350 and then like 5 stacks at 100....I looked at the history saw that it has been hovering around 250 so I bought the 5 stacks put them up along with my own and made a bunch of gil off them.

(Part 1 of 2, due to 1,000 character limit)2. Hide active sales, this is encouraging undercutting at a rapid rate because people only buy the lowest price, sounds good for the customer but is not good for the seller or economy when i'm having to change my prices every hour to undercut the new sales by 1 gil just to sell my crafted items, sometimes bringing them to less than half their original value. This is crashing things down to 1 gil as well.
While I understand your intent, it is impossible to hide active sales. Players can simply check the price on the market board before going to their retainer to post the item. There's no way you could possibly block that.

(Part 2 of 2, due to 1,000 character limit)
It's the nature of the beast that players want to sell items faster. This is a result of limited market space (though that should not be changed, as it would simply accelerate undercutting on lower-demand goods) and the understanding that prices will keep dropping for the next couple weeks. Eventually, most items will level off at slightly below the creation cost (based on market rates for materials).
Where most people are shooting themselves in the foot is their failure to accurately calculate these costs. Many are simply trying to unload items they crafted to level up while others forget to take some costs--such as shards and crystals--into account.
Crafters just need to accept that in a month or two they'll be working on razor-thin margins and that there will always be people who sell below cost.
Last edited by Swag; 09-11-2013 at 09:39 PM.
Its almost as if you guys are arguing for perfect efficiency in the markets......That would crush ones ability to make a killing.
I think its fine, you can take over the price of items simply by buying the few cheap ones and listing a ton at higher price. I also like to buy all those 1g items and resell to npc for 3-20g leave that alone as well. Also selling in stacks is awesome as well you always see people selling stacks of 99... i love that because I know I can bump the price a little and sell multiple stacks of 2-5 and people will buy mine instead.
Its fun the market is a whole different game and those of us who know how to play will make a killing off those who dont. MMOs becoming simple enough why do we gotta make everything idiot proof?
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